IonutShiro Test Server
EU 94.130.133.96:28025 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 31% of all ranked servers, top 68% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 22d 9h. The force wipe · high confidence
- usual gap
- 2.4 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 0% else halves by day 4
Coming wipes
- 22d 9hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 20:04 UTC 6d ago | 1 | – | running | 0 |
| Thu 1 Oct, 23:00 UTCFW 12d ago | 1 | halved by day 4 | 5.9 days | 1 |
| Sat 26 Sep, 17:51 UTC 17d ago | 1 | – | 5.2 days | 1 |
| Sat 26 Sep, 08:36 UTC 18d ago | 1 | – | 0.4 days | 1 |
| Fri 25 Sep, 17:52 UTC 18d ago | 1 | – | 0.6 days | 0 |
| Wed 23 Sep, 19:27 UTC 20d ago | 1 | – | 1.9 days | 1 |
| Sat 19 Sep, 11:14 UTC 24d ago | 1 | held half | 4.3 days | 0 |
| Fri 18 Sep, 09:36 UTC 25d ago | 1 | – | 1.1 days | 1 |
| Tue 15 Sep, 13:50 UTC 28d ago | 1 | – | 2.8 days | 1 |
| Mon 14 Sep, 10:43 UTC 29d ago | 1 | – | 1.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
IonutShiro Test Server ranking: what position does it hold?
In Europe, IonutShiro Test Server is #1,931; across all ranked servers, #6,960 on player hours over the last seven days, in the top 31%.
How many players are on IonutShiro Test Server?
The current player count for IonutShiro Test Server is 1. The average player count over the last seven days is 0, with a peak of 1. The busiest time in the last 48 hours was 12:00 UTC, when the average player count was 1.
Tags & Lists
How should the tags on IonutShiro Test Server be interpreted?
The game's server browser reads these tags from IonutShiro Test Server: gmvanilla (Game mode): Vanilla survival gameplay; mp0 (Max players): Slot count is 0; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs167058 (Build): Game build number: 167058; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code missing; ^m (Monthly): Monthly wipes, synced to Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules—the game as shipped; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded category applies; plugins or settings alter gameplay; EU (Europe): Server browser category: Europe. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
Where does IonutShiro Test Server appear in BestRustServers.xyz lists and filters?
The BestRustServers.xyz lists that include IonutShiro Test Server are: Rust servers in Europe and Best modded Rust servers. It appears under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
Server Details
What Rust version is IonutShiro Test Server on?
The combination is Rust network protocol 2634 and build 167058 on Linux for IonutShiro Test Server. Your game has to match the protocol to connect; Steam takes care of updating it.
How smooth is the performance on IonutShiro Test Server?
For the past 48 hours, server fps averaged 225, never dropping below 138. The entity count reached 23,697, covering buildings, deployables and all other world objects. At its highest, memory usage was 2,002 MB. A climbing entity count and low fps are felt by players as lag.
How reliable is IonutShiro Test Server and is it online?
IonutShiro Test Server is currently online. About 6 days ago is when it last restarted, based on its uptime. Over the past 7 full days, it was online 160 of 168 hours, 95% of the time. On 13 September 2026, BestRustServers.xyz saw it for the first time.
What is the location of IonutShiro Test Server?
Its EU tag places IonutShiro Test Server in Europe. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. 94.130.133.96:28025 is its address.
Settings & Map
Which map is used on IonutShiro Test Server?
On IonutShiro Test Server, the map is procedural, size 2,500 with seed 1337, generated by the game. On RustMaps, from this page, the same size and seed show the same map. The map is named Custom Map.
IonutShiro Test Server rules and settings: what are they?
A gather rate is not given in the name IonutShiro Test Server. No group limit is stated; the game's default of 8 players applies. Listed as survival, gather, build, raid: the standard game. Player combat and raiding are enabled. The Modded section of the browser holds it: plugins or settings apply. Plugins in use: Oxide. In its own words, it is vanilla: no changed rates, kits or rules—the game as shipped. VAC protection is on.
Wipe Cycle
IonutShiro Test Server wipe schedule: what does it show?
The force wipe is the one monthly wipe on IonutShiro Test Server. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe that takes every Rust server. The current world has been running since 6 days 13 hours. Its tags give a wipe schedule of one month.
What happens on wipe day on IonutShiro Test Server?
The average busiest point of its recent wipes was 1 players. 0 hours after the latest wipe, the crowd hit its peak. Half the peak was held until the next wipe in 0% of its recent wipes. By day 4 the crowd had fallen below half in the wipes that did not hold.
Connect
IonutShiro Test Server joining: how is it done?
To connect, type client.connect 94.130.133.96:28025 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you. You can find its website at https://discord.com/invite/WQ2ztS5jM8.
Server tags
Published as mp0,ptrak,$r?,v2634,^m,^v,EU,gmvanilla,cs167058,ts8,^o^z
Game
gmvanilla- Game mode Vanilla survival gameplay.
mp0- Max players Slot count is 0.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Game protocol 2634; the same version is required to join.
cs167058- Build Game build number: 167058.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code missing.
Wipe schedule
^m- Monthly Monthly wipes, synced to Facepunch's force wipe.
Difficulty
^v- Vanilla No changed rates, kits or rules—the game as shipped.
Mods and access
^o- Oxide Plugin framework: Oxide (uMod).
^z- Modded The Modded category applies; plugins or settings alter gameplay.
Region
EU- Europe Server browser category: Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.