first_server
94.25.228.14:28015 checked 3d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 31% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
What is the rank of first_server?
In the top 31% of all ranked servers, first_server is #6,895 on player hours for the last seven days.
What is the player count on first_server?
first_server is not online at the moment; its last appearance was 3 days 9 hours ago. The seven-day average player count stands at 1, and the highest point was 1.
Tags & Lists
How should the tags on first_server be interpreted?
Read by the game's server browser, the tags first_server publishes are: gmvanilla (Game mode): Survival in vanilla mode; mp500 (Max players): Slot count is 500; ts8 (Group limit): Teams are limited to 8, the default; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167398 (Build): Build 167398; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code not set. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
first_server in BestRustServers.xyz lists and filters: which ones?
The BestRustServers.xyz lists that include first_server are: Rust community servers, ranked. On the server list, the filters that bring it up are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Information
What Rust version is first_server on?
On Windows, first_server runs Rust network protocol 2634 and build 167398. Your game has to match the protocol to connect; Steam takes care of updating it.
What is the uptime and reliability of first_server?
Offline now for first_server, last seen 3 days 9 hours ago. Over the past 4 full days, it was online 10 of 96 hours, 10% of the time. On 10 October 2026, BestRustServers.xyz saw it for the first time.
What is the location of first_server?
No region is published by first_server. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. 94.25.228.14:28015 is its address.
Rules and Settings
What is the map on first_server?
Procedural map: that is what first_server runs, and it is generated by the game.
What rules and configuration does first_server have?
No gather rate appears in the name of first_server. With no stated limit, groups default to 8 players. Listed as survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. It is a community server, found under Community. The server has VAC off.
Wipe Cycle
On what schedule does first_server wipe?
first_server's wipe rhythm cannot be told from the wipes on record, which are too few. The monthly force wipe applies to every Rust server, and the next is on Thursday 5 November at 19:00 UTC. The world in play was made 9 days 4 hours.
Join Server
first_server joining: how is it done?
To connect, type client.connect 94.25.228.14:28015 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you.
Server tags
Published as mp500,ptrak,$r?,v2634,gmvanilla,cs167398,ts8
Game
gmvanilla- Game mode Survival in vanilla mode.
mp500- Max players Slot count is 500.
ts8- Group limit Teams are limited to 8, the default.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs167398- Build Build 167398.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code not set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.