JustifiedGamingDotCom
97.87.129.151:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 3.9 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 0% else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 00:58 UTC 11d ago | 2 | – | running | 0 |
| Tue 29 Sep, 05:11 UTC 14d ago | 1 | halved by day 1 | 2.8 days | 0 |
| Thu 24 Sep, 06:43 UTC 19d ago | 1 | halved by day 1 | 4.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
Where does JustifiedGamingDotCom sit in the rankings?
Over the last seven days, JustifiedGamingDotCom ranks #15,977 in player hours, which is in the top 71% of ranked servers.
Is JustifiedGamingDotCom busy?
JustifiedGamingDotCom: 0 players now, with 50 slots available. The seven-day average player count stands at 0.
Tags & Lists
How should the tags on JustifiedGamingDotCom be interpreted?
For JustifiedGamingDotCom, the game's server browser reads the following tags: gmrust (Game mode): Survival as standard in Rust; mp50 (Max players): Slot count is 50; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs166494 (Build): Running build 166494; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code missing; ^o (Oxide): Uses Oxide (uMod) for plugins; ^z (Modded): Under Modded, because plugins or settings modify play. Current players, queue and world creation time come from the tags and appear at the top of this page.
Where does JustifiedGamingDotCom appear in BestRustServers.xyz lists and filters?
These BestRustServers.xyz lists include JustifiedGamingDotCom: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Details
What Rust version is JustifiedGamingDotCom on?
The combination is Rust network protocol 2634 and build 166494 on Linux for JustifiedGamingDotCom. Joining requires the same protocol; Steam updates your game for you.
How smooth is the performance on JustifiedGamingDotCom?
Its average server fps over the last 48 hours was 58, with a low of 50. The entity count reached 79,030, covering buildings, deployables and all other world objects. At its highest, memory usage was 3,845 MB. A climbing entity count and low fps are felt by players as lag.
JustifiedGamingDotCom uptime and reliability: what are they?
At the moment, JustifiedGamingDotCom is up. About 35 hours ago is when it last restarted, based on its uptime. It was up 100% of the time over the last 7 full days, 168 of 168 hours. It was first seen by BestRustServers.xyz on 13 September 2026.
JustifiedGamingDotCom location: where is it?
No region is published by JustifiedGamingDotCom. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. You can reach it at 97.87.129.151:28015.
Rules & Map
Which map is used on JustifiedGamingDotCom?
Generated by the game, the map on JustifiedGamingDotCom is procedural, size 5,999, seed 1337. The map can be viewed on RustMaps from this page, since size and seed fix it. Called Custom Map on the map list.
JustifiedGamingDotCom rules and settings: what are they?
A gather rate is not given in the name JustifiedGamingDotCom. The default cap of 8 players per group is in force. Listed as survival, gather, build, raid: the standard game. Raids and PvP are on. Plugins or settings change the game, so it appears under Modded. Oxide plugins are used. VAC protection is on.
Wipe Information
On what schedule does JustifiedGamingDotCom wipe?
The wipe times of JustifiedGamingDotCom are irregular, so no next wipe can be predicted. A force wipe, next on Thursday 5 November at 19:00 UTC, takes every Rust server with it. The current world has been running since 11 days 20 hours.
On JustifiedGamingDotCom, what occurs on wipe day?
An average peak of 1 players was drawn by its recent wipes. 1 hours after the latest wipe, the crowd hit its peak. Half the peak was held until the next wipe in 0% of its recent wipes. In the wipes where it did not hold, half the peak was lost by day 1.
Connect
JustifiedGamingDotCom joining: how is it done?
Use the F1 console: client.connect 97.87.129.151:28015. Launch Rust on this page does the same by opening Rust through Steam and connecting. https://justifiedgaming.com/rust/ is its website.
Server tags
Published as mp50,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z
Game
gmrust- Game mode Survival as standard in Rust.
mp50- Max players Slot count is 50.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Protocol 2634: join only if your game matches this version.
cs166494- Build Running build 166494.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code missing.
Mods and access
^o- Oxide Uses Oxide (uMod) for plugins.
^z- Modded Under Modded, because plugins or settings modify play.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.