Steve's Home Server
98.4.202.64:28015 checked 5d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 50% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
Where does Steve's Home Server sit in the rankings?
Over the last seven days, Steve's Home Server ranks #11,069 in player hours, which is in the top 50% of ranked servers.
What is the player count on Steve's Home Server?
The server Steve's Home Server is currently offline; it was last seen 5 days 18 hours ago. Averaged across the last seven days: 1 players, peaking at 1.
Server Tags
How should the tags on Steve's Home Server be interpreted?
The game's server browser reads these tags from Steve's Home Server: gmrust (Game mode): Rust survival, standard; mp20 (Max players): Slot count is 20; ts8 (Group limit): Teams are limited to 8, the default; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167058 (Build): Game build number: 167058; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code missing. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
Where does Steve's Home Server appear in BestRustServers.xyz lists and filters?
The BestRustServers.xyz lists that include Steve's Home Server are: Rust community servers, ranked. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Server Details
What Rust version is Steve's Home Server on?
On Windows, Steve's Home Server runs Rust network protocol 2634 and build 167058. Joining requires the same protocol; Steam updates your game for you.
Steve's Home Server uptime and reliability: what are they?
Offline now for Steve's Home Server, last seen 5 days 18 hours ago. Over the past 4 full days, it was online 0 of 96 hours, 0% of the time. It was first seen by BestRustServers.xyz on 8 October 2026.
Steve's Home Server location: where is it?
There is no region published by Steve's Home Server. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. 98.4.202.64:28015 is its address.
Rules and Settings
What is the map on Steve's Home Server?
Procedural map: that is what Steve's Home Server runs, and it is generated by the game.
What rules and configuration does Steve's Home Server have?
No gather rate appears in the name of Steve's Home Server. With no stated limit, groups default to 8 players. It runs survival, gather, build, raid: the standard game. Player combat and raiding are enabled. It is a community server, found under Community. VAC protection is on.
Wipe Information
When does Steve's Home Server wipe?
Steve's Home Server's wipe rhythm cannot be told from the wipes on record, which are too few. On Thursday 5 November at 19:00 UTC the next force wipe arrives, when all Rust servers wipe. The world in play was made 5 days 21 hours.
How to Join
What is the process to join Steve's Home Server?
Enter client.connect 98.4.202.64:28015 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect.
Server tags
Published as mp20,ptrak,$r?,v2634,gmrust,cs167058,ts8
Game
gmrust- Game mode Rust survival, standard.
mp20- Max players Slot count is 20.
ts8- Group limit Teams are limited to 8, the default.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs167058- Build Game build number: 167058.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code missing.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.