Fields of Rust|PVE|Events|Raidable Bases|NPC's|Skill Tree
99.249.143.10:28015 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 17% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 15 October, 19:29 UTC, in 6h. Its biweekly schedule tag · low confidence
- usual gap
- 13.8 days between real wipes
- wipe-day peak
- 4 players, last three wipes
- crowd held
- 100% of its cycles kept half the crowd
Coming wipes
- 6hThu 15 Oct, 19:29 UTC
- 14d 6hThu 29 Oct, 19:29 UTC
- 21d 5hThu 5 Nov, 19:00 UTCFW
- 28d 6hThu 12 Nov, 19:29 UTC
- 42d 6hThu 26 Nov, 19:29 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:29 UTCFW 13d ago | 4 | – | running | 0 |
| Fri 18 Sep, 00:38 UTC 27d ago | 4 | held half | 13.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
Where does Fields of Rust|PVE|Events|Raidable Bases|NPC's|Skill Tree sit in the rankings?
Rank #3,700 over the last seven days in player hours: Fields of Rust|PVE|Events|Raidable Bases|NPC's|Skill Tree, inside the top 17% of ranked servers.
Is Fields of Rust|PVE|Events|Raidable Bases|NPC's|Skill Tree busy?
1 of 400 slots are filled on Fields of Rust|PVE|Events|Raidable Bases|NPC's|Skill Tree at the moment. The average player count over the last seven days is 1, with a peak of 4. The busiest time in the last 48 hours was 16:00 UTC, when the average player count was 2.
Server Tags
How should the tags on Fields of Rust|PVE|Events|Raidable Bases|NPC's|Skill Tree be interpreted?
For Fields of Rust|PVE|Events|Raidable Bases|NPC's|Skill Tree, the game's server browser reads the following tags: gmrust (Game mode): Survival as standard in Rust; mp400 (Max players): Slot count is 400; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167781 (Build): Game build number: 167781; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code not set; ^b (Biweekly): Two-week wipe cycle; ^p (PvE): Other players are not a threat here; the world is; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it appears under Modded. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
Which lists and filters on BestRustServers.xyz contain Fields of Rust|PVE|Events|Raidable Bases|NPC's|Skill Tree?
The BestRustServers.xyz lists that include Fields of Rust|PVE|Events|Raidable Bases|NPC's|Skill Tree are: Best modded Rust servers and Best Rust PvE servers. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Server Details
What Rust version is Fields of Rust|PVE|Events|Raidable Bases|NPC's|Skill Tree on?
The combination is Rust network protocol 2634 and build 167781 on Windows for Fields of Rust|PVE|Events|Raidable Bases|NPC's|Skill Tree. Steam updates your game automatically, but it needs to match the protocol to join.
Fields of Rust|PVE|Events|Raidable Bases|NPC's|Skill Tree performance: is it smooth?
Its average server fps over the last 48 hours was 95, with a low of 63. It held up to 130,822 entities: everything from buildings to deployables in the world. Memory use peaked at 3,934 MB. A climbing entity count and low fps are felt by players as lag.
What is the uptime and reliability of Fields of Rust|PVE|Events|Raidable Bases|NPC's|Skill Tree?
Fields of Rust|PVE|Events|Raidable Bases|NPC's|Skill Tree is currently online. About 12 hours ago is when it last restarted, based on its uptime. It was up 97% of the time over the last 7 full days, 163 of 168 hours. On 13 September 2026, BestRustServers.xyz saw it for the first time.
Where can Fields of Rust|PVE|Events|Raidable Bases|NPC's|Skill Tree be found?
No region is published by Fields of Rust|PVE|Events|Raidable Bases|NPC's|Skill Tree. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. 99.249.143.10:28015 is its address.
Settings & Map
What is the map on Fields of Rust|PVE|Events|Raidable Bases|NPC's|Skill Tree?
A procedural map of size 4,250 and seed 1102026 is what Fields of Rust|PVE|Events|Raidable Bases|NPC's|Skill Tree runs, generated by the game. On RustMaps, from this page, the same size and seed show the same map.
What rules and configuration does Fields of Rust|PVE|Events|Raidable Bases|NPC's|Skill Tree have?
No gather rate appears in the name of Fields of Rust|PVE|Events|Raidable Bases|NPC's|Skill Tree. No group limit is stated; the game's default of 8 players applies. Listed as pve, no combat against other players. The Modded section of the browser holds it: plugins or settings apply. Oxide plugins are used. VAC protection is on.
Wipe Information
Fields of Rust|PVE|Events|Raidable Bases|NPC's|Skill Tree wipe schedule: what does it show?
The prediction for Fields of Rust|PVE|Events|Raidable Bases|NPC's|Skill Tree follows its tag, since too few wipes are on record to confirm its schedule. Due next is a wipe on Thursday 15 October at 19:29 UTC. Its world dates from 13 days 17 hours. Its tags declare wipes every two weeks.
On Fields of Rust|PVE|Events|Raidable Bases|NPC's|Skill Tree, what occurs on wipe day?
The average busiest point of its recent wipes was 4 players. 1 hours after the latest wipe, the crowd hit its peak. The crowd held above half the peak until the next wipe in 100% of recent wipes.
Connect
Fields of Rust|PVE|Events|Raidable Bases|NPC's|Skill Tree joining: how is it done?
Use the F1 console: client.connect 99.249.143.10:28015. Launch Rust on this page does the same by opening Rust through Steam and connecting. You can find its website at https://discord.com/invite/kUeYFZ5HTa.
Server tags
Published as mp400,ptrak,$r?,v2634,^b,^p,gmrust,cs167781,ts8,^o^z
Game
gmrust- Game mode Survival as standard in Rust.
mp400- Max players Slot count is 400.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs167781- Build Game build number: 167781.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code not set.
Wipe schedule
^b- Biweekly Two-week wipe cycle.
Gameplay
^p- PvE Other players are not a threat here; the world is.
Mods and access
^o- Oxide Oxide (uMod) provides the plugin framework here.
^z- Modded Plugins or settings alter the game, so it appears under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.