Test Server
99.252.41.209:58838 checked 19h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 54% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.6 days between real wipes
- on rhythm
- 38% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 10:19 UTC 12d ago | 1 | – | running | 1 |
| Wed 30 Sep, 02:50 UTC 14d ago | 1 | – | 1.3 days | 1 |
| Mon 28 Sep, 12:35 UTC 15d ago | 1 | – | 1.6 days | 1 |
| Sat 26 Sep, 19:19 UTC 17d ago | 1 | – | 1.7 days | 1 |
| Thu 24 Sep, 08:19 UTC 20d ago | 1 | – | 2.5 days | 1 |
| Tue 22 Sep, 16:17 UTC 21d ago | 1 | – | 1.7 days | 1 |
| Mon 21 Sep, 14:35 UTC 22d ago | 1 | – | 1.1 days | 1 |
| Fri 18 Sep, 12:38 UTC 25d ago | 1 | held half | 3.1 days | 1 |
| Fri 18 Sep, 04:43 UTC 26d ago | 1 | – | 0.3 days | 1 |
| Thu 17 Sep, 17:47 UTC 26d ago | 1 | – | 0.5 days | 0 |
| Thu 17 Sep, 08:41 UTC 27d ago | 1 | – | 0.4 days | 1 |
| Wed 16 Sep, 23:55 UTC 27d ago | 1 | – | 0.4 days | 1 |
| Wed 16 Sep, 12:51 UTC 27d ago | 1 | – | 0.5 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
Test Server ranking: what position does it hold?
In the top 54% of all ranked servers, Test Server is #12,133 on player hours for the last seven days.
Is Test Server busy?
At this moment, Test Server is offline, with the last sighting 19 hours ago. The average player count over the last seven days is 0, with a peak of 1.
Tags and Filters
How should the tags on Test Server be interpreted?
For Test Server, the game's server browser reads the following tags: gmrust (Game mode): Rust survival, standard; mp0 (Max players): Slot count is 0; ts8 (Group limit): Default team size: 8; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs167825 (Build): Build 167825; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code missing; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; ^y (Carbon): Carbon provides the plugin framework here. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
Test Server in BestRustServers.xyz lists and filters: which ones?
These BestRustServers.xyz lists include Test Server: Best modded Rust servers. On the server list, the filters that bring it up are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Information
Test Server Rust version: which one?
Rust network protocol 2635 and build 167825 on Windows is what Test Server uses. Steam updates your game automatically, but it needs to match the protocol to join.
How reliable is Test Server and is it online?
Last seen 19 hours ago, Test Server is currently offline. It was up 4% of the time over the last 7 full days, 6 of 168 hours. The first time BestRustServers.xyz saw it was on 13 September 2026.
What is the location of Test Server?
There is no region published by Test Server. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 99.252.41.209:58838.
Rules & Map
What is the map on Test Server?
Generated by the game, the map on Test Server is procedural.
Test Server rules and settings: what are they?
The name Test Server carries no gather multiplier. With no stated limit, groups default to 8 players. Listed as survival, gather, build, raid: the standard game. Player combat and raiding are enabled. The Modded section of the browser holds it: plugins or settings apply. Carbon plugins are used. The server has VAC on.
Wipe Schedule
When does Test Server wipe?
With irregular wipe times on Test Server, no next wipe is predictable. On Thursday 5 November at 19:00 UTC the next force wipe arrives, when all Rust servers wipe. Its world dates from 12 days 23 hours.
On Test Server, what occurs on wipe day?
An average peak of 1 players was drawn by its recent wipes. 0 hours after the latest wipe, the crowd hit its peak.
Connect
How can I connect to Test Server?
Enter client.connect 99.252.41.209:58838 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect.
Server tags
Published as mp0,ptrak,$r?,v2635,gmrust,cs167825,ts8,^z,^y
Game
gmrust- Game mode Rust survival, standard.
mp0- Max players Slot count is 0.
ts8- Group limit Default team size: 8.
v2635- Protocol Your game must be on protocol 2635 to connect.
cs167825- Build Build 167825.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code missing.
Mods and access
^z- Modded Plugins or settings alter the game, so it appears under Modded.
^y- Carbon Carbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.