Save Ferrous PvE - No Decay/Raidable Bases/Events/Training
NA 104.128.58.16:28055 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 14% of all ranked servers, top 30% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 22d 18h. The force wipe · high confidence
- wipe-day peak
- 5 players, last three wipes
Coming wipes
- 22d 18hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:23 UTCFW 12d ago | 5 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
What is the rank of Save Ferrous PvE - No Decay/Raidable Bases/Events/Training?
Player hours over the last seven days place Save Ferrous PvE - No Decay/Raidable Bases/Events/Training at #562 in North America, and at #3,207 in the top 14% of ranked servers.
What is the player count on Save Ferrous PvE - No Decay/Raidable Bases/Events/Training?
The current player count for Save Ferrous PvE - No Decay/Raidable Bases/Events/Training is 1, out of 50 slots. The seven-day average player count stands at 1, and the highest point was 4. In the last 48 hours, 05:00 UTC saw the highest activity, with an average of 3 players.
Server Tags
What is the meaning of the tags on Save Ferrous PvE - No Decay/Raidable Bases/Events/Training?
For Save Ferrous PvE - No Decay/Raidable Bases/Events/Training, the game's server browser reads the following tags: gmvanilla (Game mode): Survival, vanilla style; mp50 (Max players): Slots: 50; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs167781 (Build): Build 167781; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code not set; ^m (Monthly): Monthly wipes, synced to Facepunch's force wipe; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Under Modded, because plugins or settings modify play; NA (North America): In the server browser it appears under North America. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
Where does Save Ferrous PvE - No Decay/Raidable Bases/Events/Training appear in BestRustServers.xyz lists and filters?
The BestRustServers.xyz lists that include Save Ferrous PvE - No Decay/Raidable Bases/Events/Training are: Best modded Rust servers and North American Rust servers. On the server list, the filters that bring it up are: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Server Overview
What Rust version is Save Ferrous PvE - No Decay/Raidable Bases/Events/Training on?
Rust network protocol 2634 and build 167781 on Linux is what Save Ferrous PvE - No Decay/Raidable Bases/Events/Training uses. Your game has to match the protocol to connect; Steam takes care of updating it.
How smooth is the performance on Save Ferrous PvE - No Decay/Raidable Bases/Events/Training?
Over 48 hours, it averaged 41 server fps; the lowest was 2. It held up to 152,430 entities: everything from buildings to deployables in the world. The maximum memory used was 6,127 MB. What players experience as lag is low fps combined with a rising entity count.
What is the uptime and reliability of Save Ferrous PvE - No Decay/Raidable Bases/Events/Training?
The server is online: Save Ferrous PvE - No Decay/Raidable Bases/Events/Training. The uptime it reports shows a restart roughly 6 hours ago. Over the past 7 full days, it was online 144 of 168 hours, 86% of the time. On 13 September 2026, BestRustServers.xyz saw it for the first time.
What is the location of Save Ferrous PvE - No Decay/Raidable Bases/Events/Training?
In North America, Save Ferrous PvE - No Decay/Raidable Bases/Events/Training lists itself with its NA tag. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. You can reach it at 104.128.58.16:28055.
Rules and Settings
Which map is used on Save Ferrous PvE - No Decay/Raidable Bases/Events/Training?
A procedural map of size 4,500 and seed 1337 is what Save Ferrous PvE - No Decay/Raidable Bases/Events/Training runs, generated by the game. The map can be viewed on RustMaps from this page, since size and seed fix it.
What are the settings and rules for Save Ferrous PvE - No Decay/Raidable Bases/Events/Training?
The name Save Ferrous PvE - No Decay/Raidable Bases/Events/Training carries no gather multiplier. No group limit is stated; the game's default of 8 players applies. It runs survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. The Modded section of the browser holds it: plugins or settings apply. Plugins in use: Oxide. VAC protection is on.
Wipe Schedule
On what schedule does Save Ferrous PvE - No Decay/Raidable Bases/Events/Training wipe?
Once a month Save Ferrous PvE - No Decay/Raidable Bases/Events/Training wipes, with the force wipe. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe that takes every Rust server. The current world has been running since 12 days 5 hours. The tags declare wipes once a month.
On Save Ferrous PvE - No Decay/Raidable Bases/Events/Training, what occurs on wipe day?
The average busiest point of its recent wipes was 5 players. 2 hours after the latest wipe, the crowd hit its peak.
How to Join
Save Ferrous PvE - No Decay/Raidable Bases/Events/Training joining: how is it done?
To connect, type client.connect 104.128.58.16:28055 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you.
Server tags
Published as mp50,ptrak,$r?,v2634,^m,NA,gmvanilla,cs167781,ts8,^o^z
Game
gmvanilla- Game mode Survival, vanilla style.
mp50- Max players Slots: 50.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Game protocol 2634; the same version is required to join.
cs167781- Build Build 167781.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code not set.
Wipe schedule
^m- Monthly Monthly wipes, synced to Facepunch's force wipe.
Mods and access
^o- Oxide Oxide (uMod) provides the plugin framework here.
^z- Modded Under Modded, because plugins or settings modify play.
Region
NA- North America In the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.