TruePvE Procedural
109.195.19.208:29015 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 03:26 UTC 23h ago | – | – | – | 0 |
| Tue 13 Oct, 15:27 UTC 1d ago | – | – | – | 0 |
| Tue 13 Oct, 03:26 UTC 1d ago | – | – | – | 0 |
| Mon 12 Oct, 09:13 UTC 2d ago | – | – | – | 0 |
| Mon 12 Oct, 08:11 UTC 2d ago | – | – | – | 0 |
| Mon 12 Oct, 08:02 UTC 2d ago | – | – | – | 0 |
| Sun 11 Oct, 03:26 UTC 3d ago | – | – | – | 0 |
| Sat 10 Oct, 16:00 UTC 4d ago | – | – | – | 0 |
| Sat 10 Oct, 03:26 UTC 4d ago | – | – | – | 0 |
| Fri 9 Oct, 17:57 UTC 5d ago | – | – | – | 0 |
| Fri 9 Oct, 03:26 UTC 5d ago | – | – | – | 0 |
| Thu 8 Oct, 03:27 UTC 6d ago | – | – | – | 0 |
| Wed 7 Oct, 03:26 UTC 7d ago | – | – | – | 0 |
| Tue 6 Oct, 03:26 UTC 8d ago | – | – | – | 0 |
| Mon 5 Oct, 03:26 UTC 9d ago | – | – | – | 0 |
| Sun 4 Oct, 03:26 UTC 10d ago | – | – | – | 0 |
| Sat 3 Oct, 03:27 UTC 11d ago | – | – | – | 0 |
| Fri 2 Oct, 07:28 UTC 12d ago | – | – | – | 0 |
| Fri 2 Oct, 03:27 UTC 12d ago | – | – | – | 0 |
| Thu 1 Oct, 03:26 UTC 13d ago | – | – | – | 0 |
Similar servers
Quick answers
Population
What is the rank of TruePvE Procedural?
Over the last seven days, TruePvE Procedural ranks #15,918 in player hours, which is in the top 72% of ranked servers.
What is the player count on TruePvE Procedural?
The current player count for TruePvE Procedural is 0, out of 100 slots. The average player count over the last seven days is 0.
Tags and Filters
TruePvE Procedural tags: what do they indicate?
The game's server browser reads these tags from TruePvE Procedural: gmrust (Game mode): Standard survival gameplay; mp100 (Max players): Slot count is 100; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167781 (Build): Game build number: 167781; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded category applies; plugins or settings alter gameplay. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
Where does TruePvE Procedural appear in BestRustServers.xyz lists and filters?
The BestRustServers.xyz lists that include TruePvE Procedural are: Best modded Rust servers. These filters on the server list display it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Server Information
TruePvE Procedural Rust version: which one?
Rust network protocol 2634 and build 167781 on Linux is what TruePvE Procedural uses. Steam updates your game automatically, but it needs to match the protocol to join.
How smooth is the performance on TruePvE Procedural?
Its average server fps over the last 48 hours was 10, with a low of 9. It held up to 3,132 entities: everything from buildings to deployables in the world. At its highest, memory usage was 720 MB. What players experience as lag is low fps combined with a rising entity count.
TruePvE Procedural uptime and reliability: what are they?
At the moment, TruePvE Procedural is up. About 21 hours ago is when it last restarted, based on its uptime. Over the past 7 full days, it was online 160 of 168 hours, 95% of the time. It was first seen by BestRustServers.xyz on 13 September 2026.
What is the location of TruePvE Procedural?
No region is published by TruePvE Procedural. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. 109.195.19.208:29015 is its address.
Rules and Settings
TruePvE Procedural map: which one is it?
Generated by the game, the map on TruePvE Procedural is procedural, size 1,024, seed 1. The map can be viewed on RustMaps from this page, since size and seed fix it. The map is named CraggyIsland.
What are the settings and rules for TruePvE Procedural?
A gather rate is not given in the name TruePvE Procedural. With no stated limit, groups default to 8 players. Listed as survival, gather, build, raid: the standard game. Raids and PvP are on. Listed as Modded in the browser: the game is changed by plugins or settings. Oxide plugins are used. VAC protection is on.
Wipe Cycle
TruePvE Procedural wipe schedule: what does it show?
A new world arrives on TruePvE Procedural every few hours, and no wipe schedule is kept; those resets are not wipes.
How to Join
What is the process to join TruePvE Procedural?
Use the F1 console: client.connect 109.195.19.208:29015. Launch Rust on this page does the same by opening Rust through Steam and connecting. https://www.truepve.ru/ is its website.
Server tags
Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust- Game mode Standard survival gameplay.
mp100- Max players Slot count is 100.
ts8- Group limit Default team size: 8.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs167781- Build Game build number: 167781.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code not set.
Mods and access
^o- Oxide Oxide (uMod) provides the plugin framework here.
^z- Modded The Modded category applies; plugins or settings alter gameplay.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.