RustGames Bed Wars Local Test
99.60.20.209:28015 checked 22h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 18% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 3.4 days between real wipes
- on rhythm
- 50% of its recent wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 100% of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 15:41 UTC 3d ago | 2 | – | running | 2 |
| Wed 7 Oct, 17:06 UTC 6d ago | 2 | held half | 2.9 days | 1 |
| Sat 3 Oct, 15:49 UTC 10d ago | 1 | held half | 4.1 days | 1 |
| Fri 2 Oct, 19:51 UTC 11d ago | 1 | – | 0.8 days | 0 |
| Tue 29 Sep, 01:11 UTC 14d ago | 1 | held half | 3.8 days | 0 |
| Sat 26 Sep, 01:09 UTC 17d ago | 2 | held half | 3 days | 0 |
| Sun 13 Sep, 20:43 UTC 30d ago | 1 | halved by day 2 | 12.2 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
RustGames Bed Wars Local Test ranking: what position does it hold?
Over the last seven days, RustGames Bed Wars Local Test ranks #4,107 in player hours, which is in the top 18% of ranked servers.
How many players are on RustGames Bed Wars Local Test?
At this moment, RustGames Bed Wars Local Test is offline, with the last sighting 22 hours ago. The average player count over the last seven days is 1, with a peak of 4. In the last 48 hours, 20:00 UTC saw the highest activity, with an average of 3 players.
Server Tags
RustGames Bed Wars Local Test tags: what do they indicate?
Read by the game's server browser, the tags RustGames Bed Wars Local Test publishes are: gmrust (Game mode): Survival as standard in Rust; mp64 (Max players): The server has 64 slots; ts100 (Group limit): Teams can have at most 100 members; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs167398 (Build): Running build 167398; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code not set; ^e (Minigames): Minigames including arenas, Bedwars and parkour; ^d (Combat training): Training: aim and PvP practice, loot given; ^j (Battle royale): Fight while the zone closes in; loot as you go; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; ^y (Carbon): Carbon provides the plugin framework here. Current players, queue and world creation time come from the tags and appear at the top of this page.
Where does RustGames Bed Wars Local Test appear in BestRustServers.xyz lists and filters?
The BestRustServers.xyz lists that include RustGames Bed Wars Local Test are: Best modded Rust servers and Best Rust combat training servers. These filters on the server list display it: Type: Modded; Server tag: Minigames ^e, Combat training ^d, Battle royale ^j, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Information
RustGames Bed Wars Local Test Rust version: which one?
On Windows, RustGames Bed Wars Local Test runs Rust network protocol 2634 and build 167398. Steam updates your game automatically, but it needs to match the protocol to join.
Is the performance on RustGames Bed Wars Local Test smooth?
Its average server fps over the last 48 hours was 30, with a low of 29. It held up to 1,360 entities: everything from buildings to deployables in the world. At its highest, memory usage was 1,631 MB. What players experience as lag is low fps combined with a rising entity count.
What is the uptime and reliability of RustGames Bed Wars Local Test?
Last seen 22 hours ago, RustGames Bed Wars Local Test is currently offline. According to its reported uptime, the last restart was about 3 hours ago. Over the past 7 full days, it was online 103 of 168 hours, 61% of the time. On 13 September 2026, BestRustServers.xyz saw it for the first time.
RustGames Bed Wars Local Test location: where is it?
No region is published by RustGames Bed Wars Local Test. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. You can reach it at 99.60.20.209:28015.
Settings & Map
What is the map on RustGames Bed Wars Local Test?
A procedural map of size 4,000 is what RustGames Bed Wars Local Test runs, generated by the game. The map is named RustGames.gg.
What are the settings and rules for RustGames Bed Wars Local Test?
No gather rate appears in the name of RustGames Bed Wars Local Test. No more than 100 players to a group. Listed as minigames & battle royale, battle royale, Bedwars, arenas and parkour. Plugins or settings change the game, so it appears under Modded. Plugins in use: Carbon. VAC protection is off.
Wipe Information
RustGames Bed Wars Local Test wipe schedule: what does it show?
No next wipe can be predicted for RustGames Bed Wars Local Test, which wipes at irregular times. The monthly force wipe applies to every Rust server, and the next is on Thursday 5 November at 19:00 UTC. The world in play was made 10 days 3 hours.
On RustGames Bed Wars Local Test, what occurs on wipe day?
An average peak of 2 players was drawn by its recent wipes. 2 hours into the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 100% of its recent wipes.
How to Join
RustGames Bed Wars Local Test joining: how is it done?
Enter client.connect 99.60.20.209:28015 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect.
Server tags
Published as mp64,ptrak,$r?,v2634,^z,^y,^e,^d,^j,gmrust,cs167398,ts100
Game
gmrust- Game mode Survival as standard in Rust.
mp64- Max players The server has 64 slots.
ts100- Group limit Teams can have at most 100 members.
v2634- Protocol Protocol 2634: join only if your game matches this version.
cs167398- Build Running build 167398.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code not set.
Gameplay
^e- Minigames Minigames including arenas, Bedwars and parkour.
^d- Combat training Training: aim and PvP practice, loot given.
^j- Battle royale Fight while the zone closes in; loot as you go.
Mods and access
^z- Modded Plugins or settings alter the game, so it appears under Modded.
^y- Carbon Carbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.