AU/NZ Rust-eze
OC 116.90.73.229:49025 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 32% of all ranked servers, top 66% in OC. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 4 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 16 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 09:22 UTC 11d ago | 4 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
What is the rank of AU/NZ Rust-eze?
In Oceania, AU/NZ Rust-eze is #147; across all ranked servers, #7,165 on player hours over the last seven days, in the top 32%.
What is the player count on AU/NZ Rust-eze?
AU/NZ Rust-eze: 0 players now, with 50 slots available. Averaged across the last seven days: 0 players, peaking at 2. Over the last 48 hours, the peak hour was 15:00 UTC, averaging 1 players.
Tags & Lists
What is the meaning of the tags on AU/NZ Rust-eze?
The game's server browser reads these tags from AU/NZ Rust-eze: gmrust (Game mode): Rust survival, standard; mp50 (Max players): Slot count is 50; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs166586 (Build): Running build 166586; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded category applies; plugins or settings alter gameplay; OC (Oceania): Server browser category: Oceania. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
Where does AU/NZ Rust-eze appear in BestRustServers.xyz lists and filters?
These BestRustServers.xyz lists include AU/NZ Rust-eze: Oceania Rust servers and Best modded Rust servers. These filters on the server list display it: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Overview
AU/NZ Rust-eze Rust version: which one?
Rust network protocol 2634 and build 166586 on Windows is what AU/NZ Rust-eze uses. Joining requires the same protocol; Steam updates your game for you.
How smooth is the performance on AU/NZ Rust-eze?
Its average server fps over the last 48 hours was 28, with a low of 1. Buildings, deployables and the rest of the world accounted for up to 102,677 entities. Memory use peaked at 2,860 MB. A climbing entity count and low fps are felt by players as lag.
AU/NZ Rust-eze uptime and reliability: what are they?
At the moment, AU/NZ Rust-eze is up. About 5 hours ago is when it last restarted, based on its uptime. Over the past 7 full days, it was online 168 of 168 hours, 100% of the time. The first time BestRustServers.xyz saw it was on 13 September 2026.
Where can AU/NZ Rust-eze be found?
With its OC tag, AU/NZ Rust-eze lists itself in Oceania. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. You can reach it at 116.90.73.229:49025.
Rules and Settings
AU/NZ Rust-eze map: which one is it?
On AU/NZ Rust-eze, the map is procedural, size 4,000 with seed 1337, generated by the game. On RustMaps, from this page, the same size and seed show the same map.
AU/NZ Rust-eze rules and settings: what are they?
The name AU/NZ Rust-eze carries no gather multiplier. No group limit is stated; the game's default of 8 players applies. Listed as survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. Listed as Modded in the browser: the game is changed by plugins or settings. Oxide plugins are used. VAC: on.
Wipe Cycle
On what schedule does AU/NZ Rust-eze wipe?
AU/NZ Rust-eze's wipe rhythm cannot be told from the wipes on record, which are too few. A force wipe, next on Thursday 5 November at 19:00 UTC, takes every Rust server with it. The world in play was made 11 days 22 hours.
What happens on wipe day on AU/NZ Rust-eze?
Across its recent wipes, the busiest point averaged 4 players. 16 hours after the latest wipe, the crowd hit its peak.
How to Join
AU/NZ Rust-eze joining: how is it done?
To connect, type client.connect 116.90.73.229:49025 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you.
Server tags
Published as mp50,ptrak,$r?,v2634,OC,gmrust,cs166586,ts8,^o^z
Game
gmrust- Game mode Rust survival, standard.
mp50- Max players Slot count is 50.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Game protocol 2634; the same version is required to join.
cs166586- Build Running build 166586.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code not set.
Mods and access
^o- Oxide Oxide (uMod) provides the plugin framework here.
^z- Modded The Modded category applies; plugins or settings alter gameplay.
Region
OC- Oceania Server browser category: Oceania.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.