[AU]Valhalla - Victoria
119.17.141.60:28015 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 19% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 22d 5h. The force wipe · high confidence
- wipe-day peak
- 4 players, last three wipes
Coming wipes
- 22d 5hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 5 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 22:04 UTCFW 12d ago | 4 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
What is the rank of [AU]Valhalla - Victoria?
Over the last seven days, [AU]Valhalla - Victoria ranks #4,220 in player hours, which is in the top 19% of ranked servers.
What is the player count on [AU]Valhalla - Victoria?
4 of 50 slots are filled on [AU]Valhalla - Victoria at the moment. The seven-day average player count stands at 1, and the highest point was 4. Over the last 48 hours, the peak hour was 14:00 UTC, averaging 2 players.
Server Tags
How should the tags on [AU]Valhalla - Victoria be interpreted?
The game's server browser reads these tags from [AU]Valhalla - Victoria: gmrust (Game mode): Standard survival gameplay; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams are limited to 8, the default; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs166494 (Build): Game build number: 166494; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): No region code listed; ^o (Oxide): Uses Oxide (uMod) for plugins; ^z (Modded): Under Modded, because plugins or settings modify play. Current players, queue and world creation time come from the tags and appear at the top of this page.
Where does [AU]Valhalla - Victoria appear in BestRustServers.xyz lists and filters?
These BestRustServers.xyz lists include [AU]Valhalla - Victoria: Oceania Rust servers and Best modded Rust servers. On the server list, the filters that bring it up are: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Details
[AU]Valhalla - Victoria Rust version: which one?
On Windows, [AU]Valhalla - Victoria runs Rust network protocol 2634 and build 166494. Steam updates your game automatically, but it needs to match the protocol to join.
How smooth is the performance on [AU]Valhalla - Victoria?
Over 48 hours, it averaged 77 server fps; the lowest was 56. The entity count reached 146,244, covering buildings, deployables and all other world objects. At its highest, memory usage was 7,315 MB. What players experience as lag is low fps combined with a rising entity count.
What is the uptime and reliability of [AU]Valhalla - Victoria?
The server is online: [AU]Valhalla - Victoria. The uptime it reports shows a restart roughly 4 hours ago. Over the past 7 full days, it was online 168 of 168 hours, 100% of the time. It was first seen by BestRustServers.xyz on 13 September 2026.
Where can [AU]Valhalla - Victoria be found?
No region tag is published by [AU]Valhalla - Victoria, but its name points to Oceania. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. 119.17.141.60:28015 is its address.
Settings & Map
What is the map on [AU]Valhalla - Victoria?
On [AU]Valhalla - Victoria, the map is procedural, size 5,000 with seed 773016, generated by the game. View it on RustMaps from this page: identical size and seed produce an identical map.
What rules and configuration does [AU]Valhalla - Victoria have?
A gather rate is not given in the name [AU]Valhalla - Victoria. The default cap of 8 players per group is in force. It runs survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so it appears under Modded. Plugins in use: Oxide. The server has VAC on.
Wipe Schedule
On what schedule does [AU]Valhalla - Victoria wipe?
The force wipe is the one monthly wipe on [AU]Valhalla - Victoria. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe that takes every Rust server. Its world dates from 12 days 15 hours.
What happens on wipe day on [AU]Valhalla - Victoria?
Across its recent wipes, the busiest point averaged 4 players. 5 hours after the latest wipe, the crowd hit its peak.
Join Server
What is the process to join [AU]Valhalla - Victoria?
Enter client.connect 119.17.141.60:28015 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect.
Server tags
Published as mp50,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z
Game
gmrust- Game mode Standard survival gameplay.
mp50- Max players Slots: 50.
ts8- Group limit Teams are limited to 8, the default.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs166494- Build Game build number: 166494.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code No region code listed.
Mods and access
^o- Oxide Uses Oxide (uMod) for plugins.
^z- Modded Under Modded, because plugins or settings modify play.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.