Curfew | South Africa 10x PVP/PVE
129.232.216.154:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 18% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 15 October, 17:59 UTC, in 1d 22h. Its biweekly schedule tag · low confidence
- usual gap
- 12 days between real wipes
- wipe-day peak
- 3 players, last three wipes
- crowd held
- 100% of its cycles kept half the crowd
Coming wipes
- 1d 22hThu 15 Oct, 17:59 UTC
- 15d 22hThu 29 Oct, 17:59 UTC
- 22d 23hThu 5 Nov, 19:00 UTCFW
- 29d 22hThu 12 Nov, 17:59 UTC
- 43d 22hThu 26 Nov, 17:59 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 13 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:59 UTCFW 12d ago | 3 | – | running | 1 |
| Sat 19 Sep, 18:33 UTC 24d ago | 3 | held half | 12 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
What is the rank of Curfew | South Africa 10x PVP/PVE?
Rank #4,052 over the last seven days in player hours: Curfew | South Africa 10x PVP/PVE, inside the top 18% of ranked servers.
What is the player count on Curfew | South Africa 10x PVP/PVE?
Curfew | South Africa 10x PVP/PVE: 2 players now, with 40 slots available. The average player count over the last seven days is 1, with a peak of 4. Over the last 48 hours, the peak hour was 08:00 UTC, averaging 3 players.
Tags & Lists
Curfew | South Africa 10x PVP/PVE tags: what do they indicate?
For Curfew | South Africa 10x PVP/PVE, the game's server browser reads the following tags: gmvanilla (Game mode): Survival, vanilla style; mp40 (Max players): Slot count is 40; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167584 (Build): Game build number: 167584; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code missing; ^b (Biweekly): Two-week wipe cycle; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded category applies; plugins or settings alter gameplay. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
Where does Curfew | South Africa 10x PVP/PVE appear in BestRustServers.xyz lists and filters?
The BestRustServers.xyz lists that include Curfew | South Africa 10x PVP/PVE are: 10x Rust servers and Best modded Rust servers. It appears under these filters on the server list: Region: Africa; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 10x.
Server Overview
Curfew | South Africa 10x PVP/PVE Rust version: which one?
Rust network protocol 2634 and build 167584 on Linux is what Curfew | South Africa 10x PVP/PVE uses. Steam updates your game automatically, but it needs to match the protocol to join.
How smooth is the performance on Curfew | South Africa 10x PVP/PVE?
Over 48 hours, it averaged 87 server fps; the lowest was 20. Buildings, deployables and the rest of the world accounted for up to 75,777 entities. At its highest, memory usage was 2,780 MB. What players experience as lag is low fps combined with a rising entity count.
What is the uptime and reliability of Curfew | South Africa 10x PVP/PVE?
At the moment, Curfew | South Africa 10x PVP/PVE is up. The uptime it reports shows a restart roughly 14 hours ago. Over the past 7 full days, it was online 161 of 168 hours, 96% of the time. The first time BestRustServers.xyz saw it was on 13 September 2026.
What is the location of Curfew | South Africa 10x PVP/PVE?
Without a region tag, Curfew | South Africa 10x PVP/PVE's name points to Africa. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 129.232.216.154:28015.
Settings & Map
What is the map on Curfew | South Africa 10x PVP/PVE?
Generated by the game, the map on Curfew | South Africa 10x PVP/PVE is procedural, size 3,500, seed 1. On RustMaps, from this page, the same size and seed show the same map.
What are the settings and rules for Curfew | South Africa 10x PVP/PVE?
10x gather: that is the rate Curfew | South Africa 10x PVP/PVE states in its name. With no stated limit, groups default to 8 players. It runs survival, gather, build, raid: the standard game. Player combat and raiding are enabled. Plugins or settings change the game, so it appears under Modded. Plugins in use: Oxide. VAC protection is on.
Wipe Cycle
On what schedule does Curfew | South Africa 10x PVP/PVE wipe?
The prediction for Curfew | South Africa 10x PVP/PVE follows its tag, since too few wipes are on record to confirm its schedule. Due next is a wipe on Thursday 15 October at 17:59 UTC. The current world has been running since 12 days 1 hours. Its tags declare wipes every two weeks.
What happens on wipe day on Curfew | South Africa 10x PVP/PVE?
The average busiest point of its recent wipes was 3 players. 13 hours after the latest wipe, the crowd hit its peak. The crowd held above half the peak until the next wipe in 100% of recent wipes.
Join Server
What is the process to join Curfew | South Africa 10x PVP/PVE?
To connect, type client.connect 129.232.216.154:28015 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you.
Server tags
Published as mp40,ptrak,$r?,v2634,^b,gmvanilla,cs167584,ts8,^o^z
Game
gmvanilla- Game mode Survival, vanilla style.
mp40- Max players Slot count is 40.
ts8- Group limit Default team size: 8.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs167584- Build Game build number: 167584.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code missing.
Wipe schedule
^b- Biweekly Two-week wipe cycle.
Mods and access
^o- Oxide Plugin framework: Oxide (uMod).
^z- Modded The Modded category applies; plugins or settings alter gameplay.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.