Evolution Test Server
131.196.198.143:28031 checked 19m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 31% of all ranked servers. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 03:14 UTC 2h ago | – | – | – | 1 |
| Wed 14 Oct, 03:51 UTC 1d ago | – | – | – | 0 |
| Wed 14 Oct, 03:30 UTC 1d ago | – | – | – | 1 |
| Tue 13 Oct, 04:33 UTC 2d ago | – | – | – | 0 |
| Tue 13 Oct, 02:04 UTC 2d ago | 3 | – | 1.1 days | 1 |
| Thu 1 Oct, 22:17 UTC 13d ago | – | – | – | 0 |
| Thu 1 Oct, 17:25 UTCFW 13d ago | 1 | held half | 11.4 days | 0 |
| Wed 30 Sep, 23:43 UTC 14d ago | 3 | – | 0.7 days | 1 |
| Wed 30 Sep, 07:04 UTC 14d ago | 3 | – | 0.7 days | 0 |
| Tue 29 Sep, 19:49 UTC 15d ago | 3 | – | 0.5 days | 1 |
| Mon 28 Sep, 23:52 UTC 16d ago | 3 | – | 0.8 days | 0 |
| Mon 28 Sep, 00:25 UTC 17d ago | 3 | – | 1 days | 0 |
| Fri 25 Sep, 07:04 UTC 19d ago | – | – | – | 1 |
| Fri 25 Sep, 04:27 UTC 20d ago | 3 | held half | 2.8 days | 0 |
| Thu 24 Sep, 02:47 UTC 21d ago | 2 | – | 1.1 days | 0 |
| Sat 19 Sep, 00:26 UTC 26d ago | 1 | halved by day 1 | 5.1 days | 0 |
| Thu 17 Sep, 23:51 UTC 27d ago | 1 | – | 1 days | 0 |
| Thu 17 Sep, 20:05 UTC 27d ago | – | – | – | 0 |
| Thu 17 Sep, 14:22 UTC 27d ago | 1 | – | 0.4 days | 0 |
| Thu 17 Sep, 01:49 UTC 28d ago | 2 | – | 0.5 days | 0 |
Similar servers
Quick answers
Player Count
What is the rank of Evolution Test Server?
Rank #6,878 over the last seven days in player hours: Evolution Test Server, inside the top 31% of ranked servers.
Is Evolution Test Server busy?
The current player count for Evolution Test Server is 0. The seven-day average player count stands at 1, and the highest point was 3. Over the last 48 hours, the peak hour was 00:00 UTC, averaging 3 players.
Tags and Filters
What is the meaning of the tags on Evolution Test Server?
Read by the game's server browser, the tags Evolution Test Server publishes are: gmrust (Game mode): Survival as standard in Rust; mp0 (Max players): Slots: 0; ts15 (Group limit): Teams can have at most 15 members; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167781 (Build): Game build number: 167781; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code missing; ^z (Modded): The Modded category applies; plugins or settings alter gameplay; ^y (Carbon): Carbon provides the plugin framework here. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
Where does Evolution Test Server appear in BestRustServers.xyz lists and filters?
These BestRustServers.xyz lists include Evolution Test Server: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Server Information
What Rust version is Evolution Test Server on?
The combination is Rust network protocol 2634 and build 167781 on Linux for Evolution Test Server. Joining requires the same protocol; Steam updates your game for you.
Is the performance on Evolution Test Server smooth?
Over 48 hours, it averaged 29 server fps; the lowest was 13. The entity count reached 100,376, covering buildings, deployables and all other world objects. At its highest, memory usage was 4,594 MB. Players feel lag when fps is low and entity count climbs.
Evolution Test Server uptime and reliability: what are they?
At the moment, Evolution Test Server is up. According to its reported uptime, the last restart was about 52 minutes ago. Over the past 7 full days, it was online 23 of 168 hours, 14% of the time. The first time BestRustServers.xyz saw it was on 13 September 2026.
What is the location of Evolution Test Server?
There is no region published by Evolution Test Server. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. You can reach it at 131.196.198.143:28031.
Rules and Settings
Evolution Test Server map: which one is it?
Generated by the game, the map on Evolution Test Server is procedural, size 5,000, seed 1337. On RustMaps, from this page, the same size and seed show the same map. Called Custom Map on the map list.
What are the settings and rules for Evolution Test Server?
A gather rate is not given in the name Evolution Test Server. Up to 15 players per group. Listed as survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. The Modded section of the browser holds it: plugins or settings apply. Plugins in use: Carbon. VAC: on.
Wipe Schedule
When does Evolution Test Server wipe?
A new world arrives on Evolution Test Server every few hours, and no wipe schedule is kept; those resets are not wipes.
How to Join
How can I connect to Evolution Test Server?
Enter client.connect 131.196.198.143:28031 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect. https://discord.com/invite/evolutionpve is its website.
Server tags
Published as mp0,ptrak,$r?,v2634,gmrust,cs167781,ts15,^z,^y
Game
gmrust- Game mode Survival as standard in Rust.
mp0- Max players Slots: 0.
ts15- Group limit Teams can have at most 15 members.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs167781- Build Game build number: 167781.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code missing.
Mods and access
^z- Modded The Modded category applies; plugins or settings alter gameplay.
^y- Carbon Carbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.