[US] Scrap Kings 2x | BiWeekly | Quad
135.148.150.139:60403 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Saturday 17 October, 04:13 UTC, in 2d 7h. Its biweekly schedule tag · low confidence
- wipe-day peak
- 1 players, last three wipes
Coming wipes
- 2d 7hSat 17 Oct, 04:13 UTC
- 16d 7hSat 31 Oct, 04:13 UTC
- 21d 22hThu 5 Nov, 19:00 UTCFW
- 30d 7hSat 14 Nov, 04:13 UTC
- 44d 7hSat 28 Nov, 04:13 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 04:13 UTC 11d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
[US] Scrap Kings 2x | BiWeekly | Quad ranking: what position does it hold?
In the top 72% of all ranked servers, [US] Scrap Kings 2x | BiWeekly | Quad is #15,901 on player hours for the last seven days.
How many players are on [US] Scrap Kings 2x | BiWeekly | Quad?
The current player count for [US] Scrap Kings 2x | BiWeekly | Quad is 0, out of 250 slots. The seven-day average player count stands at 0.
Tags and Filters
[US] Scrap Kings 2x | BiWeekly | Quad tags: what do they indicate?
For [US] Scrap Kings 2x | BiWeekly | Quad, the game's server browser reads the following tags: gmvanilla (Game mode): Vanilla survival gameplay; mp250 (Max players): Slot count is 250; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs167781 (Build): Game build number: 167781; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code not set; ^b (Biweekly): Wipe cycle: biweekly; ^v (Vanilla): As Facepunch ships the game: rates, kits and rules unchanged; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded category applies; plugins or settings alter gameplay. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
Where does [US] Scrap Kings 2x | BiWeekly | Quad appear in BestRustServers.xyz lists and filters?
These BestRustServers.xyz lists include [US] Scrap Kings 2x | BiWeekly | Quad: Rust servers with 2x gather rate, Best modded Rust servers and North American Rust servers. These filters on the server list display it: Region: North America; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x.
Server Information
[US] Scrap Kings 2x | BiWeekly | Quad Rust version: which one?
Rust network protocol 2634 and build 167781 on Linux is what [US] Scrap Kings 2x | BiWeekly | Quad uses. Your game has to match the protocol to connect; Steam takes care of updating it.
[US] Scrap Kings 2x | BiWeekly | Quad performance: is it smooth?
Its average server fps over the last 48 hours was 233, with a low of 194. Buildings, deployables and the rest of the world accounted for up to 30,356 entities. Memory use peaked at 1,427 MB. A climbing entity count and low fps are felt by players as lag.
[US] Scrap Kings 2x | BiWeekly | Quad uptime and reliability: what are they?
The server is online: [US] Scrap Kings 2x | BiWeekly | Quad. About 15 hours ago is when it last restarted, based on its uptime. Over the past 7 full days, it was online 145 of 168 hours, 86% of the time. On 13 September 2026, BestRustServers.xyz saw it for the first time.
Where can [US] Scrap Kings 2x | BiWeekly | Quad be found?
Its name points to North America, though [US] Scrap Kings 2x | BiWeekly | Quad publishes no region tag. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. You can reach it at 135.148.150.139:60403.
Rules & Map
What is the map on [US] Scrap Kings 2x | BiWeekly | Quad?
A procedural map of size 2,500 and seed 1 is what [US] Scrap Kings 2x | BiWeekly | Quad runs, generated by the game. View it on RustMaps from this page: identical size and seed produce an identical map.
What rules and configuration does [US] Scrap Kings 2x | BiWeekly | Quad have?
[US] Scrap Kings 2x | BiWeekly | Quad carries its gather rate in its name: 2x. The default cap of 8 players per group is in force. Listed as survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. Listed as Modded in the browser: the game is changed by plugins or settings. Plugins in use: Oxide. In its own words, it is vanilla: as Facepunch ships the game: rates, kits and rules unchanged. VAC protection is on.
Wipe Cycle
On what schedule does [US] Scrap Kings 2x | BiWeekly | Quad wipe?
The prediction for [US] Scrap Kings 2x | BiWeekly | Quad follows its tag, since too few wipes are on record to confirm its schedule. Due next is a wipe on Saturday 17 October at 04:13 UTC. Its world dates from 11 days 16 hours. Its tags declare wipes every two weeks.
What happens on wipe day on [US] Scrap Kings 2x | BiWeekly | Quad?
An average peak of 1 players was drawn by its recent wipes. 4 hours after the latest wipe, the crowd hit its peak.
Join Server
How can I connect to [US] Scrap Kings 2x | BiWeekly | Quad?
To connect, type client.connect 135.148.150.139:60403 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you.
Server tags
Published as mp250,ptrak,$r?,v2634,^b,^v,gmvanilla,cs167781,ts8,^o^z
Game
gmvanilla- Game mode Vanilla survival gameplay.
mp250- Max players Slot count is 250.
ts8- Group limit Default team size: 8.
v2634- Protocol Game protocol 2634; the same version is required to join.
cs167781- Build Game build number: 167781.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code not set.
Wipe schedule
^b- Biweekly Wipe cycle: biweekly.
Difficulty
^v- Vanilla As Facepunch ships the game: rates, kits and rules unchanged.
Mods and access
^o- Oxide Oxide (uMod) provides the plugin framework here.
^z- Modded The Modded category applies; plugins or settings alter gameplay.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.