[SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla
EA 139.99.124.11:28015 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 5% of all ranked servers, top 24% in EA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 15 October, 18:03 UTC, in 1d 3h. Its biweekly schedule tag · low confidence
- usual gap
- 16.1 days between real wipes
- wipe-day peak
- 30 players, last three wipes
- crowd held
- 0% else halves by day 10
Coming wipes
- 1d 3hThu 15 Oct, 18:03 UTC
- 15d 3hThu 29 Oct, 18:03 UTC
- 22d 4hThu 5 Nov, 19:00 UTCFW
- 29d 3hThu 12 Nov, 18:03 UTC
- 43d 3hThu 26 Nov, 18:03 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 28, 20 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:03 UTCFW 12d ago | 28 | – | running | 0 |
| Tue 15 Sep, 15:49 UTC 28d ago | 32 | halved by day 10 | 16.1 days | 8 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
What is the rank of [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla?
In Asia, [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla is #125; across all ranked servers, #1,173 on player hours over the last seven days, in the top 5%.
What is the player count on [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla?
The current player count for [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla is 10, out of 200 slots. The seven-day average player count stands at 9, and the highest point was 27. The busiest time in the last 48 hours was 16:00 UTC, when the average player count was 22.
Tags & Lists
What is the meaning of the tags on [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla?
The game's server browser reads these tags from [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla: gmrust (Game mode): Survival as standard in Rust; mp200 (Max players): The server has 200 slots; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167781 (Build): Game build number: 167781; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code not set; ^b (Biweekly): Two-week wipe cycle; ^v (Vanilla): As Facepunch ships the game: rates, kits and rules unchanged; ^o (Oxide): Plugin framework: Oxide (uMod); EA (East Asia): Server browser category: East Asia. Current players, queue and world creation time come from the tags and appear at the top of this page.
[SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla in BestRustServers.xyz lists and filters: which ones?
These BestRustServers.xyz lists include [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla: Rust community servers, ranked and Vanilla-tagged Rust servers. On the server list, the filters that bring it up are: Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Players now: At least 10.
Server Details
What Rust version is [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla on?
Rust network protocol 2634 and build 167781 on Linux is what [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla uses. Joining requires the same protocol; Steam updates your game for you.
How smooth is the performance on [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla?
For the past 48 hours, server fps averaged 114, never dropping below 84. The entity count reached 129,275, covering buildings, deployables and all other world objects. At its highest, memory usage was 4,756 MB. Players feel lag when fps is low and entity count climbs.
How reliable is [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla and is it online?
The server is online: [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla. About 12 hours ago is when it last restarted, based on its uptime. Over the past 7 full days, it was online 168 of 168 hours, 100% of the time. The first time BestRustServers.xyz saw it was on 13 September 2026.
Where can [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla be found?
In Asia, [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla lists itself with its EA tag. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. You can reach it at 139.99.124.11:28015.
Settings & Map
Which map is used on [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla?
Generated by the game, the map on [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla is procedural, size 4,250, seed 2104024653. View it on RustMaps from this page: identical size and seed produce an identical map.
What rules and configuration does [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla have?
The name [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla carries no gather multiplier. No group limit is stated; the game's default of 8 players applies. It runs survival, gather, build, raid: the standard game. Raids and PvP are on. Community is its browser category. Plugin count: Oxide. Vanilla is the label it uses: as Facepunch ships the game: rates, kits and rules unchanged. VAC: on.
Wipe Information
[SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla wipe schedule: what does it show?
Its tag supplies the prediction for [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla, because too few wipes are on record to confirm the schedule. On Thursday 15 October at 18:03 UTC the next wipe is due. Its world dates from 12 days 20 hours. Its tags declare wipes every two weeks.
What happens on wipe day on [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla?
An average peak of 30 players was drawn by its recent wipes. 20 hours after the latest wipe, the crowd hit its peak. The crowd held above half the peak until the next wipe in 0% of recent wipes. By day 10 the crowd had fallen below half in the wipes that did not hold.
How to Join
How can I connect to [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla?
Use the F1 console: client.connect 139.99.124.11:28015. Launch Rust on this page does the same by opening Rust through Steam and connecting. You can find its website at https://discord.com/invite/G4kV5sDrjr.
Server tags
Published as mp200,ptrak,$r?,v2634,^b,^v,EA,gmrust,cs167781,ts8,^o
Game
gmrust- Game mode Survival as standard in Rust.
mp200- Max players The server has 200 slots.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs167781- Build Game build number: 167781.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code not set.
Wipe schedule
^b- Biweekly Two-week wipe cycle.
Difficulty
^v- Vanilla As Facepunch ships the game: rates, kits and rules unchanged.
Mods and access
^o- Oxide Plugin framework: Oxide (uMod).
Region
EA- East Asia Server browser category: East Asia.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.