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43,257 players on 11,478 servers

Offline #15,929

4Netplayers Rust Server

141.94.74.199:21000 checked 1d ago

moddedoxide

Players

Now0/10
Peak, 48 hours–
7-day average0
7-day peak–
AveragePeak
0123402:0004:0006:0007:0009:0011:00

Hourly average and peak, UTC.

Server performance

01020304002:0004:0006:0007:0009:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct5 Oct8 Oct10 Oct13 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 19:53 UTC 9d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US East] Facepunch Primitive 1NA · groups of 8+ · monthly · 26 on average
42/400
[EU East] Facepunch Primitive 1EU · groups of 8+ · monthly · 18 on average
8/400
JumpRust.com - EU 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|EU · groups of 16+ · 3x · biweekly · 4 on average
4/120
JumpRust.com - US 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|NA · groups of 16+ · 3x · biweekly · 3 on average
8/120
Rust4Noobs | Solo/Duo | Primitive Monthly | No BP WipeEU · duo · monthly · 6 on average
5/100

Quick answers

from the figures on this page

Player Numbers

Where does 4Netplayers Rust Server sit in the rankings?

Rank #15,929 over the last seven days in player hours: 4Netplayers Rust Server, inside the top 72% of ranked servers.

Is 4Netplayers Rust Server busy?

The server 4Netplayers Rust Server is currently offline; it was last seen 37 hours ago. The average player count over the last seven days is 0.

Server Tags

What is the meaning of the tags on 4Netplayers Rust Server?

The game's server browser reads these tags from 4Netplayers Rust Server: gmprimitive (Game mode): Only bows, spears and melee; no guns; mp10 (Max players): The server has 10 slots; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs167231 (Build): Running build 167231; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): No region code listed; ^o (Oxide): Uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it appears under Modded. Current players, queue and world creation time come from the tags and appear at the top of this page.

Where does 4Netplayers Rust Server appear in BestRustServers.xyz lists and filters?

The BestRustServers.xyz lists that include 4Netplayers Rust Server are: Best modded Rust servers and Best Primitive Rust Servers. It appears under these filters on the server list: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server Information

What Rust version is 4Netplayers Rust Server on?

Rust network protocol 2634 and build 167231 on Linux is what 4Netplayers Rust Server uses. Your game has to match the protocol to connect; Steam takes care of updating it.

How smooth is the performance on 4Netplayers Rust Server?

Over 48 hours, it averaged 30 server fps; the lowest was 30. The entity count reached 45,263, covering buildings, deployables and all other world objects. The maximum memory used was 2,487 MB. A climbing entity count and low fps are felt by players as lag.

4Netplayers Rust Server uptime and reliability: what are they?

Offline now for 4Netplayers Rust Server, last seen 37 hours ago. According to its reported uptime, the last restart was about 4 days 4 hours ago. Over the past 7 full days, it was online 132 of 168 hours, 79% of the time. On 3 October 2026, BestRustServers.xyz saw it for the first time.

Where can 4Netplayers Rust Server be found?

No region is given by 4Netplayers Rust Server. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. 141.94.74.199:21000 is its address.

Rules and Settings

4Netplayers Rust Server map: which one is it?

Generated by the game, the map on 4Netplayers Rust Server is procedural, size 3,072, seed 20261003. View it on RustMaps from this page: identical size and seed produce an identical map.

What rules and configuration does 4Netplayers Rust Server have?

The name 4Netplayers Rust Server carries no gather multiplier. With no stated limit, groups default to 8 players. Listed as primitive, melee, bows and spears: no guns. Player combat and raiding are enabled. Plugins or settings change the game, so it appears under Modded. Oxide plugins are used. VAC: on.

Wipe Cycle

4Netplayers Rust Server wipe schedule: what does it show?

The record holds too few wipes for 4Netplayers Rust Server to show a rhythm. A force wipe, next on Thursday 5 November at 19:00 UTC, takes every Rust server with it. The current world has been running since 9 days 5 hours.

On 4Netplayers Rust Server, what occurs on wipe day?

The average busiest point of its recent wipes was 0 players. 0 hours after the latest wipe, the crowd hit its peak.

How to Join

4Netplayers Rust Server joining: how is it done?

Use the F1 console: client.connect 141.94.74.199:21000. Launch Rust on this page does the same by opening Rust through Steam and connecting.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmprimitive,cs167231,ts8,^o^z

Game

gmprimitive
Game mode Only bows, spears and melee; no guns.
mp10
Max players The server has 10 slots.
ts8
Group limit The game default is 8 per team.
v2634
Protocol Game protocol 2634; the same version is required to join.
cs167231
Build Running build 167231.
ptrak
Networking Network layer: RakNet, the standard.
$r?
Region code No region code listed.

Mods and access

^o
Oxide Uses Oxide (uMod) for plugins.
^z
Modded Plugins or settings alter the game, so it appears under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.