[DEV] Fireabend
145.239.232.105:27016 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 08:11 UTC 19h ago | – | – | – | 0 |
| Tue 13 Oct, 08:11 UTC 1d ago | – | – | – | 0 |
| Mon 12 Oct, 08:11 UTC 2d ago | – | – | – | 0 |
| Sun 11 Oct, 08:11 UTC 3d ago | – | – | – | 0 |
| Sat 10 Oct, 08:11 UTC 4d ago | – | – | – | 0 |
| Fri 9 Oct, 08:11 UTC 5d ago | – | – | – | 0 |
| Thu 8 Oct, 08:11 UTC 6d ago | – | – | – | 0 |
| Wed 7 Oct, 08:10 UTC 7d ago | – | – | – | 0 |
| Tue 6 Oct, 08:11 UTC 8d ago | – | – | – | 0 |
| Mon 5 Oct, 08:11 UTC 9d ago | – | – | – | 0 |
| Sun 4 Oct, 08:11 UTC 10d ago | – | – | – | 0 |
| Sat 3 Oct, 08:11 UTC 11d ago | – | – | – | 0 |
| Fri 2 Oct, 08:11 UTC 12d ago | – | – | – | 0 |
| Thu 1 Oct, 17:57 UTCFW 13d ago | – | – | – | 0 |
| Thu 1 Oct, 08:11 UTC 13d ago | – | – | – | 0 |
| Wed 30 Sep, 08:10 UTC 14d ago | – | – | – | 0 |
| Tue 29 Sep, 08:11 UTC 15d ago | – | – | – | 0 |
| Mon 28 Sep, 09:43 UTC 16d ago | – | – | – | 0 |
| Mon 28 Sep, 08:11 UTC 16d ago | – | – | – | 0 |
| Sun 27 Sep, 19:10 UTC 17d ago | – | – | – | 0 |
Similar servers
Quick answers
Population
Where does [DEV] Fireabend sit in the rankings?
Rank #15,912 over the last seven days in player hours: [DEV] Fireabend, inside the top 72% of ranked servers.
How many players are on [DEV] Fireabend?
The current player count for [DEV] Fireabend is 0. The average player count over the last seven days is 0.
Tags & Lists
What is the meaning of the tags on [DEV] Fireabend?
The game's server browser reads these tags from [DEV] Fireabend: gmvanilla (Game mode): Survival in vanilla mode; mp0 (Max players): The server has 0 slots; ts8 (Group limit): Teams are limited to 8, the default; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs167781 (Build): Build 167781; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code not set; ^v (Vanilla): As Facepunch ships the game: rates, kits and rules unchanged; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it appears under Modded. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
[DEV] Fireabend in BestRustServers.xyz lists and filters: which ones?
The BestRustServers.xyz lists that include [DEV] Fireabend are: Best modded Rust servers. On the server list, the filters that bring it up are: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Server Information
What Rust version is [DEV] Fireabend on?
Rust network protocol 2634 and build 167781 on Linux is what [DEV] Fireabend uses. Joining requires the same protocol; Steam updates your game for you.
Is the performance on [DEV] Fireabend smooth?
For the past 48 hours, server fps averaged 201, never dropping below 163. The entity count reached 82,254, covering buildings, deployables and all other world objects. The maximum memory used was 2,718 MB. What players experience as lag is low fps combined with a rising entity count.
What is the uptime and reliability of [DEV] Fireabend?
[DEV] Fireabend is currently online. The uptime it reports shows a restart roughly 17 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. The first time BestRustServers.xyz saw it was on 23 September 2026.
[DEV] Fireabend location: where is it?
There is no region published by [DEV] Fireabend. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. 145.239.232.105:27016 is its address.
Rules & Map
[DEV] Fireabend map: which one is it?
On [DEV] Fireabend, the map is procedural, size 3,750 with seed 55555, generated by the game. View it on RustMaps from this page: identical size and seed produce an identical map. Called Custom Map on the map list.
[DEV] Fireabend rules and settings: what are they?
The name [DEV] Fireabend carries no gather multiplier. The default cap of 8 players per group is in force. Listed as survival, gather, build, raid: the standard game. Player combat and raiding are enabled. Plugins or settings change the game, so it appears under Modded. Plugins in use: Oxide. Vanilla is the label it uses: as Facepunch ships the game: rates, kits and rules unchanged. The server has VAC on.
Wipe Schedule
On what schedule does [DEV] Fireabend wipe?
Every few hours [DEV] Fireabend makes a new world, so no wipe schedule exists and none of those resets is a wipe.
Join Server
What is the process to join [DEV] Fireabend?
Enter client.connect 145.239.232.105:27016 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect.
Server tags
Published as mp0,ptrak,$r?,v2634,^v,gmvanilla,cs167781,ts8,^o^z
Game
gmvanilla- Game mode Survival in vanilla mode.
mp0- Max players The server has 0 slots.
ts8- Group limit Teams are limited to 8, the default.
v2634- Protocol Protocol 2634: join only if your game matches this version.
cs167781- Build Build 167781.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code not set.
Difficulty
^v- Vanilla As Facepunch ships the game: rates, kits and rules unchanged.
Mods and access
^o- Oxide Oxide (uMod) provides the plugin framework here.
^z- Modded Plugins or settings alter the game, so it appears under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.