[US] Facepunch Staging
148.113.198.13:28015 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 5% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 22d 13h. The force wipe · high confidence
- usual gap
- 13.8 days between real wipes
- wipe-day peak
- 27 players, last three wipes
- crowd held
- 0% else halves by day 11
Coming wipes
- 22d 13hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 21, 35 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 07:26 UTC 5d ago | 21 | – | running | 8 |
| Thu 24 Sep, 11:44 UTC 19d ago | 33 | halved by day 11 | 13.8 days | 7 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
[US] Facepunch Staging ranking: what position does it hold?
Over the last seven days, [US] Facepunch Staging ranks #1,014 in player hours, which is in the top 5% of ranked servers.
How many players are on [US] Facepunch Staging?
6 of 250 slots are filled on [US] Facepunch Staging at the moment. Averaged across the last seven days: 11 players, peaking at 23. In the last 48 hours, 21:00 UTC saw the highest activity, with an average of 19 players.
Tags & Lists
[US] Facepunch Staging tags: what do they indicate?
Read by the game's server browser, the tags [US] Facepunch Staging publishes are: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival as standard in Rust; mp250 (Max players): The server has 250 slots; ts8 (Group limit): The game default is 8 per team; v2635 (Protocol): Game protocol 2635; the same version is required to join; cs167779 (Build): Running build 167779; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code missing; ^m (Monthly): This server wipes once a month on the force wipe; ^v (Vanilla): The game unmodified: rates, kits and rules as Facepunch ships them. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
Where does [US] Facepunch Staging appear in BestRustServers.xyz lists and filters?
These BestRustServers.xyz lists include [US] Facepunch Staging: Official Rust servers, North American Rust servers and Vanilla-tagged Rust servers. It appears under these filters on the server list: Region: North America; Type: Vanilla and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly; Average players: 10+ on average; Boxes: Official only.
Server Overview
[US] Facepunch Staging Rust version: which one?
The combination is Rust network protocol 2635 and build 167779 on Windows for [US] Facepunch Staging. Joining requires the same protocol; Steam updates your game for you.
How smooth is the performance on [US] Facepunch Staging?
Over 48 hours, it averaged 143 server fps; the lowest was 92. Buildings, deployables and the rest of the world accounted for up to 133,780 entities. At its highest, memory usage was 3,821 MB. What players experience as lag is low fps combined with a rising entity count.
[US] Facepunch Staging uptime and reliability: what are they?
The server is online: [US] Facepunch Staging. About 18 hours ago is when it last restarted, based on its uptime. It was up 100% of the time over the last 7 full days, 168 of 168 hours. The first time BestRustServers.xyz saw it was on 13 September 2026.
What is the location of [US] Facepunch Staging?
No region tag is published by [US] Facepunch Staging, but its name points to North America. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. You can reach it at 148.113.198.13:28015.
Settings & Map
[US] Facepunch Staging map: which one is it?
Generated by the game, the map on [US] Facepunch Staging is procedural, size 4,300, seed 280505286. On RustMaps, from this page, the same size and seed show the same map.
[US] Facepunch Staging rules and settings: what are they?
No gather rate appears in the name of [US] Facepunch Staging. With no stated limit, groups default to 8 players. Listed as survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. Rust's Official tab includes this server. Vanilla is the label it uses: the game unmodified: rates, kits and rules as Facepunch ships them. VAC protection is on.
Wipe Information
[US] Facepunch Staging wipe schedule: what does it show?
Once a month [US] Facepunch Staging wipes, with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Its world dates from 19 days 17 hours. Its tags give a wipe schedule of one month.
What happens on wipe day on [US] Facepunch Staging?
Across its recent wipes, the busiest point averaged 27 players. 35 hours into the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 0% of its recent wipes. When it fell, the crowd dropped under half by day 11.
Connect
[US] Facepunch Staging joining: how is it done?
Use the F1 console: client.connect 148.113.198.13:28015. Launch Rust on this page does the same by opening Rust through Steam and connecting.
Server tags
Published as mp250,ptrak,$r?,v2635,^m,^v,gmrust,cs167779,ts8
On BestRustServers.xyz
- official
- Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.
Game
gmrust- Game mode Survival as standard in Rust.
mp250- Max players The server has 250 slots.
ts8- Group limit The game default is 8 per team.
v2635- Protocol Game protocol 2635; the same version is required to join.
cs167779- Build Running build 167779.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code missing.
Wipe schedule
^m- Monthly This server wipes once a month on the force wipe.
Difficulty
^v- Vanilla The game unmodified: rates, kits and rules as Facepunch ships them.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.