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34,523 players on 11,464 servers

Online #12,976

[IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly

EA 148.113.24.99:29029 checked 11m ago

2x biweekly wipes vanillamoddedoxide

Players

Now0/40
Peak, 48 hours–
7-day average0
7-day peak1
AveragePeak
0123405:0014:0023:0009:0018:0003:00

Hourly average and peak, UTC.

Server performance

010020030040005:0014:0023:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep30 Sep4 Oct7 Oct11 Oct14 Oct

Top 58% of all ranked servers, top 89% in EA. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 15 October, 18:38 UTC, in 1d 13h. Its biweekly schedule tag · low confidence

usual gap
4.4 days
between real wipes
wipe-day peak
2
players, last three wipes
crowd held
0%
else halves by day 2

Coming wipes

  • 1d 13hThu 15 Oct, 18:38 UTC
  • 15d 13hThu 29 Oct, 18:38 UTC
  • 22d 14hThu 5 Nov, 19:00 UTCFW
  • 29d 13hThu 12 Nov, 18:38 UTC
  • 43d 13hThu 26 Nov, 18:38 UTC

The first 48 hours of its last wipes

Thu 1 OctSun 27 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 26 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:38 UTCFW 12d ago 2 – running 0
Sun 27 Sep, 08:58 UTC 16d ago 1 halved by day 2 4.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[SEA] AseanPanda.net | 2x Vanilla | MAP WIPE 3 | 13/10EA · groups of 8+ · 2x · biweekly · 74 on average
60/115
[SEA] Rust Manila 2x | BiweeklyEA · groups of 8+ · 2x · biweekly · 4 on average
1/150
JP 社会人 SOLO Chill 2x NoTeamsEA · groups of 8+ · 2x · biweekly · 2 on average
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[JP/PVE] 友情フロンティア by K9N | 2X-5X レート | KiEA · groups of 8+ · 2x · biweekly · 1 on average
1/50
[JP]初心者PVPサーバー|RaidTime・ EventsEA · groups of 10+ · biweekly · 7 on average
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[ASIA] RustSEA+|Xtra Modded|Pure PVE|2x|No Purge|EXP Leveling|EEA · groups of 8+ · 2x · monthly · 5 on average
5/50

Quick answers

from the figures on this page

Player Count

What is the rank of [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly?

In Asia, [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly is #470; across all ranked servers, #12,976 on player hours over the last seven days, in the top 58%.

Is [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly busy?

[IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly: 0 players now, with 40 slots available. Averaged across the last seven days: 0 players, peaking at 1.

Tags & Lists

How should the tags on [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly be interpreted?

For [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly, the game's server browser reads the following tags: gmrust (Game mode): Standard survival gameplay; mp40 (Max players): Slot count is 40; ts8 (Group limit): Teams are limited to 8, the default; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167781 (Build): Build 167781; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): No region code listed; ^b (Biweekly): Two-week wipe cycle; ^v (Vanilla): No changed rates, kits or rules—the game as shipped; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded category applies; plugins or settings alter gameplay; EA (East Asia): The server browser lists it under East Asia. Current players, queue and world creation time come from the tags and appear at the top of this page.

Where does [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly appear in BestRustServers.xyz lists and filters?

These BestRustServers.xyz lists include [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly: Rust servers with 2x gather rate and Best modded Rust servers. It appears under these filters on the server list: Region: Asia; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x.

Server Information

[IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly Rust version: which one?

Rust network protocol 2634 and build 167781 on Linux is what [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly uses. Joining requires the same protocol; Steam updates your game for you.

[IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly performance: is it smooth?

For the past 48 hours, server fps averaged 237, never dropping below 226. Buildings, deployables and the rest of the world accounted for up to 48,293 entities. The maximum memory used was 3,422 MB. What players experience as lag is low fps combined with a rising entity count.

[IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly uptime and reliability: what are they?

[IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly is currently online. According to its reported uptime, the last restart was about 3 hours ago. It was up 98% of the time over the last 7 full days, 164 of 168 hours. It was first seen by BestRustServers.xyz on 27 September 2026.

[IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly location: where is it?

Its EA tag places [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly in Asia. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 148.113.24.99:29029.

Rules and Settings

[IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly map: which one is it?

A procedural map of size 3,000 and seed 69420 is what [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly runs, generated by the game. The map can be viewed on RustMaps from this page, since size and seed fix it.

What are the settings and rules for [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly?

[IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly carries its gather rate in its name: 2x. The default cap of 8 players per group is in force. Listed as survival, gather, build, raid: the standard game. Player combat and raiding are enabled. Listed as Modded in the browser: the game is changed by plugins or settings. Plugin count: Oxide. In its own words, it is vanilla: no changed rates, kits or rules—the game as shipped. The server has VAC on.

Wipe Schedule

When does [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly wipe?

As [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly's record holds too few wipes to confirm its schedule, its tag drives the prediction. Due next is a wipe on Thursday 15 October at 18:38 UTC. The current world has been running since 12 days 10 hours. Its tags declare wipes every two weeks.

On [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly, what occurs on wipe day?

The average busiest point of its recent wipes was 2 players. 26 hours after the latest wipe, the crowd hit its peak. The crowd held above half the peak until the next wipe in 0% of recent wipes. In the wipes where it did not hold, half the peak was lost by day 2.

How to Join

How can I connect to [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly?

Enter client.connect 148.113.24.99:29029 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect. https://rust.nexnise.com/ is its website.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,^b,^v,EA,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Standard survival gameplay.
mp40
Max players Slot count is 40.
ts8
Group limit Teams are limited to 8, the default.
v2634
Protocol Your game must be on protocol 2634 to connect.
cs167781
Build Build 167781.
ptrak
Networking Network layer: RakNet, the standard.
$r?
Region code No region code listed.

Wipe schedule

^b
Biweekly Two-week wipe cycle.

Difficulty

^v
Vanilla No changed rates, kits or rules—the game as shipped.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The Modded category applies; plugins or settings alter gameplay.

Region

EA
East Asia The server browser lists it under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.