JP 社会人 SOLO Chill 2x NoTeams
210.131.218.193:28015 checked 14m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 12% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Friday 16 October, 09:29 UTC, in 2d 1h. Its biweekly schedule tag · low confidence
- usual gap
- 13.9 days between real wipes
- wipe-day peak
- 5 players, last three wipes
- crowd held
- 0% else halves by day 12
Coming wipes
- 2d 1hFri 16 Oct, 09:29 UTC
- 16d 1hFri 30 Oct, 09:29 UTC
- 22d 10hThu 5 Nov, 19:00 UTCFW
- 30d 1hFri 13 Nov, 09:29 UTC
- 44d 1hFri 27 Nov, 09:29 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 4 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 09:29 UTC 11d ago | 4 | – | running | 0 |
| Fri 18 Sep, 11:10 UTC 25d ago | 6 | halved by day 12 | 13.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
Where does JP 社会人 SOLO Chill 2x NoTeams sit in the rankings?
In the top 12% of all ranked servers, JP 社会人 SOLO Chill 2x NoTeams is #2,671 on player hours for the last seven days.
What is the player count on JP 社会人 SOLO Chill 2x NoTeams?
The current player count for JP 社会人 SOLO Chill 2x NoTeams is 1, out of 20 slots. The average player count over the last seven days is 2, with a peak of 5. The busiest time in the last 48 hours was 11:00 UTC, when the average player count was 5.
Server Tags
How should the tags on JP 社会人 SOLO Chill 2x NoTeams be interpreted?
Read by the game's server browser, the tags JP 社会人 SOLO Chill 2x NoTeams publishes are: gmrust (Game mode): Standard survival gameplay; mp20 (Max players): The server has 20 slots; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs166586 (Build): Game build number: 166586; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code missing; ^b (Biweekly): Two-week wipe cycle; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded category applies; plugins or settings alter gameplay. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
JP 社会人 SOLO Chill 2x NoTeams in BestRustServers.xyz lists and filters: which ones?
These BestRustServers.xyz lists include JP 社会人 SOLO Chill 2x NoTeams: Rust servers with 2x gather rate and Best modded Rust servers. These filters on the server list display it: Region: Asia; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x.
Server Information
What Rust version is JP 社会人 SOLO Chill 2x NoTeams on?
On Linux, JP 社会人 SOLO Chill 2x NoTeams runs Rust network protocol 2634 and build 166586. Steam updates your game automatically, but it needs to match the protocol to join.
JP 社会人 SOLO Chill 2x NoTeams performance: is it smooth?
Its average server fps over the last 48 hours was 24, with a low of 16. The entity count reached 85,485, covering buildings, deployables and all other world objects. The maximum memory used was 6,040 MB. A climbing entity count and low fps are felt by players as lag.
JP 社会人 SOLO Chill 2x NoTeams uptime and reliability: what are they?
JP 社会人 SOLO Chill 2x NoTeams is currently online. The uptime it reports shows a restart roughly 5 days 5 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. It was first seen by BestRustServers.xyz on 13 September 2026.
What is the location of JP 社会人 SOLO Chill 2x NoTeams?
Its name points to Asia, though JP 社会人 SOLO Chill 2x NoTeams publishes no region tag. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 210.131.218.193:28015.
Rules & Map
JP 社会人 SOLO Chill 2x NoTeams map: which one is it?
Generated by the game, the map on JP 社会人 SOLO Chill 2x NoTeams is procedural, size 3,500, seed 50005. The map can be viewed on RustMaps from this page, since size and seed fix it.
JP 社会人 SOLO Chill 2x NoTeams rules and settings: what are they?
JP 社会人 SOLO Chill 2x NoTeams carries its gather rate in its name: 2x. With no stated limit, groups default to 8 players. Listed as survival, gather, build, raid: the standard game. Player combat and raiding are enabled. The Modded section of the browser holds it: plugins or settings apply. Plugin count: Oxide. VAC: on.
Wipe Information
When does JP 社会人 SOLO Chill 2x NoTeams wipe?
As JP 社会人 SOLO Chill 2x NoTeams's record holds too few wipes to confirm its schedule, its tag drives the prediction. Friday 16 October at 09:29 UTC is when the next wipe is due. The current world has been running since 11 days 20 hours. The tags list a wipe every two weeks.
On JP 社会人 SOLO Chill 2x NoTeams, what occurs on wipe day?
The average busiest point of its recent wipes was 5 players. 4 hours into the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 0% of its recent wipes. When it fell, the crowd dropped under half by day 12.
How to Join
How can I connect to JP 社会人 SOLO Chill 2x NoTeams?
Enter client.connect 210.131.218.193:28015 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect.
Server tags
Published as mp20,ptrak,$r?,v2634,^b,gmrust,cs166586,ts8,^o^z
Game
gmrust- Game mode Standard survival gameplay.
mp20- Max players The server has 20 slots.
ts8- Group limit Default team size: 8.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs166586- Build Game build number: 166586.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code missing.
Wipe schedule
^b- Biweekly Two-week wipe cycle.
Mods and access
^o- Oxide Oxide (uMod) provides the plugin framework here.
^z- Modded The Modded category applies; plugins or settings alter gameplay.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.