Jack&cooper
15.204.68.234:28015 checked 7h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 28% of all ranked servers. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 22:48 UTC 1d ago | – | – | – | 0 |
| Mon 12 Oct, 22:33 UTC 1d ago | – | – | – | 0 |
| Mon 12 Oct, 20:38 UTC 1d ago | – | – | – | 0 |
| Mon 12 Oct, 20:27 UTC 1d ago | – | – | – | 1 |
| Mon 12 Oct, 18:58 UTC 1d ago | – | – | – | 0 |
| Mon 12 Oct, 17:29 UTC 1d ago | – | – | – | 0 |
| Mon 12 Oct, 17:22 UTC 1d ago | – | – | – | 0 |
| Mon 12 Oct, 17:07 UTC 1d ago | – | – | – | 0 |
| Mon 12 Oct, 16:55 UTC 1d ago | – | – | – | 0 |
| Mon 12 Oct, 16:37 UTC 1d ago | – | – | – | 0 |
| Sun 11 Oct, 22:31 UTC 2d ago | – | – | – | 0 |
| Sun 11 Oct, 18:32 UTC 2d ago | – | – | – | 0 |
| Sun 11 Oct, 17:48 UTC 2d ago | – | – | – | 0 |
| Sun 11 Oct, 17:30 UTC 2d ago | – | – | – | 1 |
| Sat 10 Oct, 15:19 UTC 3d ago | – | – | – | 1 |
| Sat 10 Oct, 14:34 UTC 3d ago | – | – | – | 0 |
| Sat 10 Oct, 13:58 UTC 3d ago | – | – | – | 1 |
| Fri 9 Oct, 21:54 UTC 4d ago | – | – | – | 0 |
| Fri 9 Oct, 21:47 UTC 4d ago | – | – | – | 0 |
| Fri 9 Oct, 21:28 UTC 4d ago | – | – | – | 0 |
Similar servers
Quick answers
Player Numbers
What is the rank of Jack&cooper?
In the top 28% of all ranked servers, Jack&cooper is #6,352 on player hours for the last seven days.
Is Jack&cooper busy?
At this moment, Jack&cooper is offline, with the last sighting 7 hours ago. The average player count over the last seven days is 1, with a peak of 1. Over the last 48 hours, the peak hour was 23:00 UTC, averaging 1 players.
Tags and Filters
What is the meaning of the tags on Jack&cooper?
The game's server browser reads these tags from Jack&cooper: gmrust (Game mode): Standard survival gameplay; mp1 (Max players): Slots: 1; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs167781 (Build): Build 167781; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code not set; ^o (Oxide): Uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it appears under Modded. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
Where does Jack&cooper appear in BestRustServers.xyz lists and filters?
The BestRustServers.xyz lists that include Jack&cooper are: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Server Overview
Jack&cooper Rust version: which one?
The combination is Rust network protocol 2634 and build 167781 on Linux for Jack&cooper. Your game has to match the protocol to connect; Steam takes care of updating it.
How smooth is the performance on Jack&cooper?
Over 48 hours, it averaged 339 server fps; the lowest was 248. Buildings, deployables and the rest of the world accounted for up to 205,330 entities. At its highest, memory usage was 5,522 MB. A climbing entity count and low fps are felt by players as lag.
What is the uptime and reliability of Jack&cooper?
Last seen 7 hours ago, Jack&cooper is currently offline. According to its reported uptime, the last restart was about 5 hours ago. Over the past 6 full days, it was online 36 of 144 hours, 25% of the time. The first time BestRustServers.xyz saw it was on 7 October 2026.
What is the location of Jack&cooper?
No region is published by Jack&cooper. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. 15.204.68.234:28015 is its address.
Rules and Settings
Which map is used on Jack&cooper?
On Jack&cooper, the map is procedural, size 4,500 with seed 385129667, generated by the game. View it on RustMaps from this page: identical size and seed produce an identical map.
What rules and configuration does Jack&cooper have?
The name Jack&cooper carries no gather multiplier. No group limit is stated; the game's default of 8 players applies. Listed as survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. Listed as Modded in the browser: the game is changed by plugins or settings. Plugin count: Oxide. VAC protection is on.
Wipe Cycle
On what schedule does Jack&cooper wipe?
Every few hours Jack&cooper makes a new world, so no wipe schedule exists and none of those resets is a wipe.
Join Server
Jack&cooper joining: how is it done?
To connect, type client.connect 15.204.68.234:28015 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you.
Server tags
Published as mp1,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust- Game mode Standard survival gameplay.
mp1- Max players Slots: 1.
ts8- Group limit Default team size: 8.
v2634- Protocol Game protocol 2634; the same version is required to join.
cs167781- Build Build 167781.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code not set.
Mods and access
^o- Oxide Uses Oxide (uMod) for plugins.
^z- Modded Plugins or settings alter the game, so it appears under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.