Calvins Dev Server
151.243.93.248:20000 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
What is the rank of Calvins Dev Server?
Rank #15,977 over the last seven days in player hours: Calvins Dev Server, inside the top 71% of ranked servers.
What is the player count on Calvins Dev Server?
0 of 40 slots are filled on Calvins Dev Server at the moment. The seven-day average player count stands at 0.
Server Tags
How should the tags on Calvins Dev Server be interpreted?
For Calvins Dev Server, the game's server browser reads the following tags: gmrust (Game mode): Standard survival gameplay; mp40 (Max players): The server has 40 slots; ts8 (Group limit): Default team size: 8; v2633 (Protocol): Game protocol 2633; the same version is required to join; cs165217 (Build): Build 165217; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code missing; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded category applies; plugins or settings alter gameplay. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
Which lists and filters on BestRustServers.xyz contain Calvins Dev Server?
The BestRustServers.xyz lists that include Calvins Dev Server are: Best modded Rust servers. These filters on the server list display it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server Information
Calvins Dev Server Rust version: which one?
Rust network protocol 2633 and build 165217 on Linux is what Calvins Dev Server uses. Joining requires the same protocol; Steam updates your game for you.
Is the performance on Calvins Dev Server smooth?
Its average server fps over the last 48 hours was 30, with a low of 28. Buildings, deployables and the rest of the world accounted for up to 28,418 entities. The maximum memory used was 3,050 MB. What players experience as lag is low fps combined with a rising entity count.
How reliable is Calvins Dev Server and is it online?
At the moment, Calvins Dev Server is up. About 13 days 9 hours ago is when it last restarted, based on its uptime. Over the past 7 full days, it was online 168 of 168 hours, 100% of the time. It was first seen by BestRustServers.xyz on 26 September 2026.
What is the location of Calvins Dev Server?
No region is given by Calvins Dev Server. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 151.243.93.248:20000.
Rules & Map
What is the map on Calvins Dev Server?
On Calvins Dev Server, the map is procedural, size 2,500 with seed 2147483647, generated by the game. View it on RustMaps from this page: identical size and seed produce an identical map.
What are the settings and rules for Calvins Dev Server?
A gather rate is not given in the name Calvins Dev Server. No group limit is stated; the game's default of 8 players applies. It runs survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. The Modded section of the browser holds it: plugins or settings apply. Plugin count: Oxide. VAC protection is on.
Wipe Cycle
When does Calvins Dev Server wipe?
Calvins Dev Server's wipe rhythm cannot be told from the wipes on record, which are too few. On Thursday 5 November at 19:00 UTC the next force wipe arrives, when all Rust servers wipe. Its world dates from 21 days 15 hours.
Connect
How can I connect to Calvins Dev Server?
Enter client.connect 151.243.93.248:20000 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect.
Server tags
Published as mp40,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z
Game
gmrust- Game mode Standard survival gameplay.
mp40- Max players The server has 40 slots.
ts8- Group limit Default team size: 8.
v2633- Protocol Game protocol 2633; the same version is required to join.
cs165217- Build Build 165217.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code missing.
Mods and access
^o- Oxide Oxide (uMod) provides the plugin framework here.
^z- Modded The Modded category applies; plugins or settings alter gameplay.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.