Aussie PvE | Modded | AU/OCE
157.211.49.86:28115 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 6.5 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 0% else halves by day 1.5
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 17 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 06:20 UTC 6d ago | 1 | – | running | 0 |
| Thu 1 Oct, 21:25 UTCFW 12d ago | 1 | halved by day 1 | 5.4 days | 0 |
| Thu 24 Sep, 04:05 UTC 19d ago | 1 | halved by day 2 | 7.7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
Where does Aussie PvE | Modded | AU/OCE sit in the rankings?
In the top 69% of all ranked servers, Aussie PvE | Modded | AU/OCE is #15,485 on player hours for the last seven days.
Is Aussie PvE | Modded | AU/OCE busy?
Aussie PvE | Modded | AU/OCE: 0 players now, with 100 slots available. The average player count over the last seven days is 0, with a peak of 1. Over the last 48 hours, the peak hour was 07:00 UTC, averaging 0 players.
Tags and Filters
What is the meaning of the tags on Aussie PvE | Modded | AU/OCE?
For Aussie PvE | Modded | AU/OCE, the game's server browser reads the following tags: gmrust (Game mode): Rust survival, standard; mp100 (Max players): Slots: 100; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs166652 (Build): Running build 166652; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it appears under Modded. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
Aussie PvE | Modded | AU/OCE in BestRustServers.xyz lists and filters: which ones?
These BestRustServers.xyz lists include Aussie PvE | Modded | AU/OCE: Oceania Rust servers and Best modded Rust servers. On the server list, the filters that bring it up are: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Server Information
What Rust version is Aussie PvE | Modded | AU/OCE on?
Rust network protocol 2634 and build 166652 on Windows is what Aussie PvE | Modded | AU/OCE uses. Steam updates your game automatically, but it needs to match the protocol to join.
Is the performance on Aussie PvE | Modded | AU/OCE smooth?
Its average server fps over the last 48 hours was 155, with a low of 97. It held up to 212,761 entities: everything from buildings to deployables in the world. At its highest, memory usage was 7,099 MB. A climbing entity count and low fps are felt by players as lag.
How reliable is Aussie PvE | Modded | AU/OCE and is it online?
The server is online: Aussie PvE | Modded | AU/OCE. About 36 hours ago is when it last restarted, based on its uptime. Over the past 7 full days, it was online 150 of 168 hours, 89% of the time. It was first seen by BestRustServers.xyz on 23 September 2026.
What is the location of Aussie PvE | Modded | AU/OCE?
Without a region tag, Aussie PvE | Modded | AU/OCE's name points to Oceania. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 157.211.49.86:28115.
Settings & Map
What is the map on Aussie PvE | Modded | AU/OCE?
A procedural map of size 4,500 and seed 1337 is what Aussie PvE | Modded | AU/OCE runs, generated by the game. View it on RustMaps from this page: identical size and seed produce an identical map.
What are the settings and rules for Aussie PvE | Modded | AU/OCE?
The name Aussie PvE | Modded | AU/OCE carries no gather multiplier. The default cap of 8 players per group is in force. Listed as survival, gather, build, raid: the standard game. Player combat and raiding are enabled. The Modded section of the browser holds it: plugins or settings apply. Plugin count: Oxide. The server has VAC on.
Wipe Schedule
On what schedule does Aussie PvE | Modded | AU/OCE wipe?
With irregular wipe times on Aussie PvE | Modded | AU/OCE, no next wipe is predictable. A force wipe, next on Thursday 5 November at 19:00 UTC, takes every Rust server with it. The world in play was made 6 days 15 hours.
What happens on wipe day on Aussie PvE | Modded | AU/OCE?
Across its recent wipes, the busiest point averaged 1 players. 17 hours after the latest wipe, the crowd hit its peak. Half the peak was held until the next wipe in 0% of its recent wipes. By day 1.5 the crowd had fallen below half in the wipes that did not hold.
How to Join
What is the process to join Aussie PvE | Modded | AU/OCE?
To connect, type client.connect 157.211.49.86:28115 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you.
Server tags
Published as mp100,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
Game
gmrust- Game mode Rust survival, standard.
mp100- Max players Slots: 100.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Protocol 2634: join only if your game matches this version.
cs166652- Build Running build 166652.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code not set.
Mods and access
^o- Oxide Plugin framework: Oxide (uMod).
^z- Modded Plugins or settings alter the game, so it appears under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.