Lost, PVE, Small Map
157.85.87.139:29210 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 41% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Wednesday 21 October, 13:02 UTC, in 6d 18h. Its weekly schedule tag · low confidence
- usual gap
- 2.4 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 0% else halves by day 1
Coming wipes
- 6d 18hWed 21 Oct, 13:02 UTC
- 13d 18hWed 28 Oct, 13:02 UTC
- 20d 18hWed 4 Nov, 13:02 UTC
- 22d 0hThu 5 Nov, 19:00 UTCFW
- 27d 18hWed 11 Nov, 13:02 UTC
- 34d 18hWed 18 Nov, 13:02 UTC
- 41d 18hWed 25 Nov, 13:02 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 13:02 UTC 5h ago | – | – | running | 0 |
| Mon 12 Oct, 18:31 UTC 2d ago | – | – | – | 0 |
| Fri 9 Oct, 11:55 UTC 5d ago | 1 | halved by day 1 | 3.3 days | 0 |
| Tue 6 Oct, 12:16 UTC 8d ago | 1 | halved by day 1 | 3 days | 0 |
| Thu 1 Oct, 18:05 UTCFW 13d ago | 1 | halved by day 1 | 4.8 days | 0 |
| Tue 29 Sep, 20:11 UTC 14d ago | 2 | – | 1.9 days | 0 |
| Tue 29 Sep, 10:59 UTC 15d ago | 2 | – | 0.4 days | 0 |
| Fri 25 Sep, 10:29 UTC 19d ago | 1 | halved by day 1 | 4 days | 0 |
| Thu 24 Sep, 22:34 UTC 19d ago | 1 | – | 0.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
What is the rank of Lost, PVE, Small Map?
Rank #9,075 over the last seven days in player hours: Lost, PVE, Small Map, inside the top 41% of ranked servers.
Is Lost, PVE, Small Map busy?
2 of 40 slots are filled on Lost, PVE, Small Map at the moment. Averaged across the last seven days: 0 players, peaking at 3. Over the last 48 hours, the peak hour was 16:00 UTC, averaging 3 players.
Tags and Filters
How should the tags on Lost, PVE, Small Map be interpreted?
The game's server browser reads these tags from Lost, PVE, Small Map: gmrust (Game mode): Survival as standard in Rust; mp40 (Max players): The server has 40 slots; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs167781 (Build): Game build number: 167781; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): No region code listed; ^w (Weekly): A wipe each week; ^p (PvE): Other players are not a threat here; the world is; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded category applies; plugins or settings alter gameplay. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
Where does Lost, PVE, Small Map appear in BestRustServers.xyz lists and filters?
These BestRustServers.xyz lists include Lost, PVE, Small Map: Best modded Rust servers and Best Rust PvE servers. These filters on the server list display it: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.
Server Information
What Rust version is Lost, PVE, Small Map on?
On Linux, Lost, PVE, Small Map runs Rust network protocol 2634 and build 167781. Joining requires the same protocol; Steam updates your game for you.
How smooth is the performance on Lost, PVE, Small Map?
Over 48 hours, it averaged 227 server fps; the lowest was 188. Buildings, deployables and the rest of the world accounted for up to 24,942 entities. At its highest, memory usage was 3,245 MB. A climbing entity count and low fps are felt by players as lag.
Lost, PVE, Small Map uptime and reliability: what are they?
Lost, PVE, Small Map is currently online. About 4 hours ago is when it last restarted, based on its uptime. Over the past 7 full days, it was online 168 of 168 hours, 100% of the time. It was first seen by BestRustServers.xyz on 24 September 2026.
Where can Lost, PVE, Small Map be found?
No region is given by Lost, PVE, Small Map. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. 157.85.87.139:29210 is its address.
Rules and Settings
Which map is used on Lost, PVE, Small Map?
On Lost, PVE, Small Map, the map is procedural, size 2,000 with seed 1, generated by the game. The map can be viewed on RustMaps from this page, since size and seed fix it. Called Custom Map on the map list.
Lost, PVE, Small Map rules and settings: what are they?
The name Lost, PVE, Small Map carries no gather multiplier. With no stated limit, groups default to 8 players. It runs pve, other players cannot be fought. Listed as Modded in the browser: the game is changed by plugins or settings. Plugins in use: Oxide. The server has VAC on.
Wipe Schedule
When does Lost, PVE, Small Map wipe?
As Lost, PVE, Small Map's record holds too few wipes to confirm its schedule, its tag drives the prediction. Wednesday 21 October at 13:02 UTC is when the next wipe is due. The current world has been running since 5 hours. Weekly wipes are declared in its tags.
On Lost, PVE, Small Map, what occurs on wipe day?
The average busiest point of its recent wipes was 1 players. 1 hours after the latest wipe, the crowd hit its peak. Half the peak was held until the next wipe in 0% of its recent wipes. By day 1 the crowd had fallen below half in the wipes that did not hold.
Join Server
Lost, PVE, Small Map joining: how is it done?
Use the F1 console: client.connect 157.85.87.139:29210. Launch Rust on this page does the same by opening Rust through Steam and connecting.
Server tags
Published as mp40,ptrak,$r?,v2634,^p,^w,gmrust,cs167781,ts8,^o^z
Game
gmrust- Game mode Survival as standard in Rust.
mp40- Max players The server has 40 slots.
ts8- Group limit Default team size: 8.
v2634- Protocol Game protocol 2634; the same version is required to join.
cs167781- Build Game build number: 167781.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code No region code listed.
Wipe schedule
^w- Weekly A wipe each week.
Gameplay
^p- PvE Other players are not a threat here; the world is.
Mods and access
^o- Oxide Oxide (uMod) provides the plugin framework here.
^z- Modded The Modded category applies; plugins or settings alter gameplay.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.