In Rust We Trust
NA 159.26.100.225:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 04:29 UTC 1d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
Where does In Rust We Trust sit in the rankings?
In Rust We Trust ranks #10,865 in North America and #15,842 overall on player hours over the last seven days, in the top 72% of ranked servers.
What is the player count on In Rust We Trust?
In Rust We Trust: 1 players now, with 100 slots available. Averaged across the last seven days: 0 players. The busiest time in the last 48 hours was 03:00 UTC, when the average player count was 0.
Server Tags
In Rust We Trust tags: what do they indicate?
Read by the game's server browser, the tags In Rust We Trust publishes are: gmvanilla (Game mode): Survival, vanilla style; mp100 (Max players): Slot count is 100; ts8 (Group limit): Teams are limited to 8, the default; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs166652 (Build): Build 166652; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code missing; ^m (Monthly): Wipe cycle: monthly, with the force wipe; ^v (Vanilla): As Facepunch ships the game: rates, kits and rules unchanged; ^r (Roleplay): This server is for roleplay; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Under Modded, because plugins or settings modify play; NA (North America): Server browser category: North America. Current players, queue and world creation time come from the tags and appear at the top of this page.
Where does In Rust We Trust appear in BestRustServers.xyz lists and filters?
The BestRustServers.xyz lists that include In Rust We Trust are: Best modded Rust servers, Rust roleplay servers and North American Rust servers. These filters on the server list display it: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Server Overview
What Rust version is In Rust We Trust on?
The combination is Rust network protocol 2634 and build 166652 on Windows for In Rust We Trust. Joining requires the same protocol; Steam updates your game for you.
What is the uptime and reliability of In Rust We Trust?
The server is online: In Rust We Trust. The first time BestRustServers.xyz saw it was on 16 October 2026.
What is the location of In Rust We Trust?
With its NA tag, In Rust We Trust lists itself in North America. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. 159.26.100.225:28015 is its address.
Rules & Map
In Rust We Trust map: which one is it?
Procedural map: that is what In Rust We Trust runs, and it is generated by the game.
What rules and configuration does In Rust We Trust have?
No gather rate appears in the name of In Rust We Trust. The default cap of 8 players per group is in force. It runs roleplay, roleplay with towns, jobs and rules. The Modded section of the browser holds it: plugins or settings apply. Oxide plugins are used. Self-described as vanilla: as Facepunch ships the game: rates, kits and rules unchanged. VAC: on.
Wipe Schedule
On what schedule does In Rust We Trust wipe?
In Rust We Trust's wipe rhythm cannot be told from the wipes on record, which are too few. On Thursday 5 November at 19:00 UTC the next force wipe arrives, when all Rust servers wipe. Its world dates from 12 days 11 hours. The tags declare wipes once a month.
Connect
What is the process to join In Rust We Trust?
Use the F1 console: client.connect 159.26.100.225:28015. Launch Rust on this page does the same by opening Rust through Steam and connecting.
Server tags
Published as mp100,ptrak,$r?,v2634,^m,^v,^r,NA,gmvanilla,cs166652,ts8,^o^z
Game
gmvanilla- Game mode Survival, vanilla style.
mp100- Max players Slot count is 100.
ts8- Group limit Teams are limited to 8, the default.
v2634- Protocol Protocol 2634: join only if your game matches this version.
cs166652- Build Build 166652.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code missing.
Wipe schedule
^m- Monthly Wipe cycle: monthly, with the force wipe.
Difficulty
^v- Vanilla As Facepunch ships the game: rates, kits and rules unchanged.
Gameplay
^r- Roleplay This server is for roleplay.
Mods and access
^o- Oxide Oxide (uMod) provides the plugin framework here.
^z- Modded Under Modded, because plugins or settings modify play.
Region
NA- North America Server browser category: North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.