WhyPlayTestStuff2
162.142.111.85:28030 checked 15d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 21d 19h. The force wipe · high confidence
- wipe-day peak
- 1 players, last three wipes
Coming wipes
- 21d 19hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in, with 2 in the queue.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 25 Sep, 18:19 UTC 19d ago | 1 +2 queue | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
Where does WhyPlayTestStuff2 sit in the rankings?
Rank #14,447 over the last seven days in player hours: WhyPlayTestStuff2, inside the top 60% of ranked servers.
Is WhyPlayTestStuff2 busy?
WhyPlayTestStuff2 is not online at the moment; its last appearance was 15 days 1 hours ago.
Server Tags
What is the meaning of the tags on WhyPlayTestStuff2?
The game's server browser reads these tags from WhyPlayTestStuff2: gmrust (Game mode): Survival as standard in Rust; mp0 (Max players): The server has 0 slots; ts8 (Group limit): Teams are limited to 8, the default; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs166257 (Build): Game build number: 166257; ptrak (Networking): RakNet is the network layer in use; $rus4 (Region code): Region code: us4; ^m (Monthly): This server wipes once a month on the force wipe; ^v (Vanilla): The game unmodified: rates, kits and rules as Facepunch ships them; ^c (Creative): No gathering; build whatever you like; ^k (Build server): Base building and design practice. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
Which lists and filters on BestRustServers.xyz contain WhyPlayTestStuff2?
These BestRustServers.xyz lists include WhyPlayTestStuff2: Best Rust build servers, Best Rust creative servers and Vanilla-tagged Rust servers. On the server list, the filters that bring it up are: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m, Vanilla ^v, Creative ^c and Build server ^k; Group limit: 5 or more; Wipe schedule: Monthly.
Server Information
WhyPlayTestStuff2 Rust version: which one?
Rust network protocol 2634 and build 166257 on Windows is what WhyPlayTestStuff2 uses. Steam updates your game automatically, but it needs to match the protocol to join.
WhyPlayTestStuff2 uptime and reliability: what are they?
Last seen 15 days 1 hours ago, WhyPlayTestStuff2 is currently offline. Over the past 7 full days, it was online 0 of 168 hours, 0% of the time. On 17 September 2026, BestRustServers.xyz saw it for the first time.
Where can WhyPlayTestStuff2 be found?
There is no region published by WhyPlayTestStuff2, and its region code is us4. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. You can reach it at 162.142.111.85:28030.
Settings & Map
What is the map on WhyPlayTestStuff2?
On WhyPlayTestStuff2, the map is procedural, size 4,250 with seed 1991152213, generated by the game. On RustMaps, from this page, the same size and seed show the same map.
What rules and configuration does WhyPlayTestStuff2 have?
No gather rate appears in the name of WhyPlayTestStuff2. The default cap of 8 players per group is in force. Listed as build & creative, building sandbox, no gathering required. Community is its browser category. Self-described as vanilla: the game unmodified: rates, kits and rules as Facepunch ships them. VAC: on.
Wipe Schedule
On what schedule does WhyPlayTestStuff2 wipe?
The force wipe is the one monthly wipe on WhyPlayTestStuff2. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Its world dates from 19 days 4 hours. Its tags give a wipe schedule of one month.
What happens on wipe day on WhyPlayTestStuff2?
The average busiest point of its recent wipes was 1 players. On the latest wipe the crowd peaked 0 hours in, with a queue of 2 beyond it.
Connect
How can I connect to WhyPlayTestStuff2?
Use the F1 console: client.connect 162.142.111.85:28030. Launch Rust on this page does the same by opening Rust through Steam and connecting.
Server tags
Published as mp0,ptrak,$rus4,v2634,^m,^v,^c,^k,gmrust,cs166257,ts8
Game
gmrust- Game mode Survival as standard in Rust.
mp0- Max players The server has 0 slots.
ts8- Group limit Teams are limited to 8, the default.
v2634- Protocol Protocol 2634: join only if your game matches this version.
cs166257- Build Game build number: 166257.
ptrak- Networking RakNet is the network layer in use.
$rus4- Region code Region code: us4.
Wipe schedule
^m- Monthly This server wipes once a month on the force wipe.
Difficulty
^v- Vanilla The game unmodified: rates, kits and rules as Facepunch ships them.
Gameplay
^c- Creative No gathering; build whatever you like.
^k- Build server Base building and design practice.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.