[JP/PvE][BPリサーチ]MatoyServer初しん者〇
162.43.28.110:28015 checked 14m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 12% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 15 October, 20:19 UTC, in 1d 14h. Its biweekly schedule tag · low confidence
- usual gap
- 13.4 days between real wipes
- wipe-day peak
- 13 players, last three wipes
- crowd held
- 0% else halves by day 4
Coming wipes
- 1d 14hThu 15 Oct, 20:19 UTC
- 15d 14hThu 29 Oct, 20:19 UTC
- 22d 13hThu 5 Nov, 19:00 UTCFW
- 29d 14hThu 12 Nov, 20:19 UTC
- 43d 14hThu 26 Nov, 20:19 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 10, 44 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 20:19 UTCFW 12d ago | 10 | – | running | 0 |
| Fri 18 Sep, 09:54 UTC 25d ago | 16 | halved by day 4 | 13.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
What is the rank of [JP/PvE][BPリサーチ]MatoyServer初しん者〇?
Rank #2,637 over the last seven days in player hours: [JP/PvE][BPリサーチ]MatoyServer初しん者〇, inside the top 12% of ranked servers.
How many players are on [JP/PvE][BPリサーチ]MatoyServer初しん者〇?
The current player count for [JP/PvE][BPリサーチ]MatoyServer初しん者〇 is 0, out of 50 slots. Averaged across the last seven days: 2 players, peaking at 8. The busiest time in the last 48 hours was 16:00 UTC, when the average player count was 3.
Tags & Lists
[JP/PvE][BPリサーチ]MatoyServer初しん者〇 tags: what do they indicate?
The game's server browser reads these tags from [JP/PvE][BPリサーチ]MatoyServer初しん者〇: gmrust (Game mode): Survival as standard in Rust; mp50 (Max players): Slot count is 50; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167398 (Build): Game build number: 167398; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code missing; ^b (Biweekly): Wipe cycle: biweekly; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Under Modded, because plugins or settings modify play. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
Which lists and filters on BestRustServers.xyz contain [JP/PvE][BPリサーチ]MatoyServer初しん者〇?
The BestRustServers.xyz lists that include [JP/PvE][BPリサーチ]MatoyServer初しん者〇 are: Best modded Rust servers. It appears under these filters on the server list: Region: Asia; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Server Information
What Rust version is [JP/PvE][BPリサーチ]MatoyServer初しん者〇 on?
On Linux, [JP/PvE][BPリサーチ]MatoyServer初しん者〇 runs Rust network protocol 2634 and build 167398. Your game has to match the protocol to connect; Steam takes care of updating it.
Is the performance on [JP/PvE][BPリサーチ]MatoyServer初しん者〇 smooth?
Over 48 hours, it averaged 108 server fps; the lowest was 70. It held up to 85,947 entities: everything from buildings to deployables in the world. The maximum memory used was 4,467 MB. Players feel lag when fps is low and entity count climbs.
What is the uptime and reliability of [JP/PvE][BPリサーチ]MatoyServer初しん者〇?
At the moment, [JP/PvE][BPリサーチ]MatoyServer初しん者〇 is up. About 4 days 8 hours ago is when it last restarted, based on its uptime. Over the past 7 full days, it was online 168 of 168 hours, 100% of the time. It was first seen by BestRustServers.xyz on 13 September 2026.
Where can [JP/PvE][BPリサーチ]MatoyServer初しん者〇 be found?
No region tag is published by [JP/PvE][BPリサーチ]MatoyServer初しん者〇, but its name points to Asia. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. 162.43.28.110:28015 is its address.
Rules and Settings
[JP/PvE][BPリサーチ]MatoyServer初しん者〇 map: which one is it?
On [JP/PvE][BPリサーチ]MatoyServer初しん者〇, the map is procedural, size 3,650 with seed 1337, generated by the game. On RustMaps, from this page, the same size and seed show the same map.
[JP/PvE][BPリサーチ]MatoyServer初しん者〇 rules and settings: what are they?
A gather rate is not given in the name [JP/PvE][BPリサーチ]MatoyServer初しん者〇. The default cap of 8 players per group is in force. Listed as survival, gather, build, raid: the standard game. Player combat and raiding are enabled. Plugins or settings change the game, so it appears under Modded. Oxide plugins are used. VAC protection is on.
Wipe Cycle
When does [JP/PvE][BPリサーチ]MatoyServer初しん者〇 wipe?
As [JP/PvE][BPリサーチ]MatoyServer初しん者〇's record holds too few wipes to confirm its schedule, its tag drives the prediction. Due next is a wipe on Thursday 15 October at 20:19 UTC. The current world has been running since 12 days 9 hours. A two-week wipe schedule is given in its tags.
What happens on wipe day on [JP/PvE][BPリサーチ]MatoyServer初しん者〇?
An average peak of 13 players was drawn by its recent wipes. 44 hours into the latest wipe, the crowd reached its peak. The crowd held above half the peak until the next wipe in 0% of recent wipes. By day 4 the crowd had fallen below half in the wipes that did not hold.
Connect
What is the process to join [JP/PvE][BPリサーチ]MatoyServer初しん者〇?
Enter client.connect 162.43.28.110:28015 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect. https://discord.com/invite/XveYFf5a4B is its website.
Server tags
Published as mp50,ptrak,$r?,v2634,^b,gmrust,cs167398,ts8,^o^z
Game
gmrust- Game mode Survival as standard in Rust.
mp50- Max players Slot count is 50.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs167398- Build Game build number: 167398.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code missing.
Wipe schedule
^b- Biweekly Wipe cycle: biweekly.
Mods and access
^o- Oxide Oxide (uMod) provides the plugin framework here.
^z- Modded Under Modded, because plugins or settings modify play.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.