[JP] Japan Build Server | Creative
162.43.74.201:28025 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 36% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 22.9 days between real wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 0% else halves by day 7
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 02:50 UTC 7d ago | 1 | – | running | 0 |
| Mon 14 Sep, 06:04 UTC 29d ago | 2 | halved by day 7 | 22.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
[JP] Japan Build Server | Creative ranking: what position does it hold?
Rank #7,970 over the last seven days in player hours: [JP] Japan Build Server | Creative, inside the top 36% of ranked servers.
What is the player count on [JP] Japan Build Server | Creative?
[JP] Japan Build Server | Creative: 1 players now, with 20 slots available. The seven-day average player count stands at 0, and the highest point was 1. Over the last 48 hours, the peak hour was 11:00 UTC, averaging 1 players.
Tags & Lists
How should the tags on [JP] Japan Build Server | Creative be interpreted?
For [JP] Japan Build Server | Creative, the game's server browser reads the following tags: gmrust (Game mode): Rust survival, standard; mp20 (Max players): The server has 20 slots; ts8 (Group limit): Teams are limited to 8, the default; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs166652 (Build): Game build number: 166652; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): No region code listed; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; ^y (Carbon): Plugin framework: Carbon. Current players, queue and world creation time come from the tags and appear at the top of this page.
Which lists and filters on BestRustServers.xyz contain [JP] Japan Build Server | Creative?
These BestRustServers.xyz lists include [JP] Japan Build Server | Creative: Best modded Rust servers, Best Rust build servers and Best Rust creative servers. These filters on the server list display it: Region: Asia; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Information
What Rust version is [JP] Japan Build Server | Creative on?
The combination is Rust network protocol 2634 and build 166652 on Linux for [JP] Japan Build Server | Creative. Your game has to match the protocol to connect; Steam takes care of updating it.
Is the performance on [JP] Japan Build Server | Creative smooth?
Over 48 hours, it averaged 229 server fps; the lowest was 143. It held up to 4,907 entities: everything from buildings to deployables in the world. Memory use peaked at 1,389 MB. A climbing entity count and low fps are felt by players as lag.
[JP] Japan Build Server | Creative uptime and reliability: what are they?
The server is online: [JP] Japan Build Server | Creative. About 3 hours ago is when it last restarted, based on its uptime. It was up 100% of the time over the last 7 full days, 168 of 168 hours. It was first seen by BestRustServers.xyz on 13 September 2026.
What is the location of [JP] Japan Build Server | Creative?
Without a region tag, [JP] Japan Build Server | Creative's name points to Asia. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. 162.43.74.201:28025 is its address.
Rules & Map
Which map is used on [JP] Japan Build Server | Creative?
On [JP] Japan Build Server | Creative, the map is procedural, size 1,500 with seed 1337, generated by the game. View it on RustMaps from this page: identical size and seed produce an identical map. Called Custom Map on the map list.
What rules and configuration does [JP] Japan Build Server | Creative have?
A gather rate is not given in the name [JP] Japan Build Server | Creative. The default cap of 8 players per group is in force. Listed as survival, gather, build, raid: the standard game. Raids and PvP are on. Plugins or settings change the game, so it appears under Modded. Plugins in use: Carbon. The server has VAC on.
Wipe Schedule
On what schedule does [JP] Japan Build Server | Creative wipe?
Too few wipes are on record for [JP] Japan Build Server | Creative to reveal its rhythm. The monthly force wipe applies to every Rust server, and the next is on Thursday 5 November at 19:00 UTC. The world in play was made 7 days 1 hours.
On [JP] Japan Build Server | Creative, what occurs on wipe day?
An average peak of 2 players was drawn by its recent wipes. 0 hours into the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 0% of its recent wipes. When it fell, the crowd dropped under half by day 7.
Join Server
What is the process to join [JP] Japan Build Server | Creative?
To connect, type client.connect 162.43.74.201:28025 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you.
Server tags
Published as mp20,ptrak,$r?,v2634,gmrust,cs166652,ts8,^z,^y
Game
gmrust- Game mode Rust survival, standard.
mp20- Max players The server has 20 slots.
ts8- Group limit Teams are limited to 8, the default.
v2634- Protocol Game protocol 2634; the same version is required to join.
cs166652- Build Game build number: 166652.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code No region code listed.
Mods and access
^z- Modded Plugins or settings alter the game, so it appears under Modded.
^y- Carbon Plugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.