[AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen
165.99.241.124:28080 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 24% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 22d 17h. The force wipe · high confidence
- wipe-day peak
- 2 players, last three wipes
Coming wipes
- 22d 17hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 8 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 23:25 UTCFW 12d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
What is the rank of [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen?
Rank #5,286 over the last seven days in player hours: [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen, inside the top 24% of ranked servers.
What is the player count on [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen?
The current player count for [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen is 0, out of 40 slots. The seven-day average player count stands at 0, and the highest point was 3. The busiest time in the last 48 hours was 08:00 UTC, when the average player count was 3.
Server Tags
How should the tags on [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen be interpreted?
Read by the game's server browser, the tags [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen publishes are: gmrust (Game mode): Standard survival gameplay; mp40 (Max players): Slot count is 40; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs167781 (Build): Game build number: 167781; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code missing; ^m (Monthly): This server wipes once a month on the force wipe; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it appears under Modded. Current players, queue and world creation time come from the tags and appear at the top of this page.
[AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen in BestRustServers.xyz lists and filters: which ones?
These BestRustServers.xyz lists include [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen: Oceania Rust servers and Best modded Rust servers. It appears under these filters on the server list: Region: Oceania; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Server Details
What Rust version is [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen on?
Rust network protocol 2634 and build 167781 on Linux is what [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen uses. Your game has to match the protocol to connect; Steam takes care of updating it.
Is the performance on [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen smooth?
Over 48 hours, it averaged 131 server fps; the lowest was 99. Buildings, deployables and the rest of the world accounted for up to 49,517 entities. Memory use peaked at 1,909 MB. Players feel lag when fps is low and entity count climbs.
How reliable is [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen and is it online?
At the moment, [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen is up. About 7 hours ago is when it last restarted, based on its uptime. Over the past 7 full days, it was online 159 of 168 hours, 95% of the time. On 23 September 2026, BestRustServers.xyz saw it for the first time.
Where can [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen be found?
Its name points to Oceania, though [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen publishes no region tag. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 165.99.241.124:28080.
Rules and Settings
What is the map on [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen?
On [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen, the map is procedural, size 3,000 with seed 817263451, generated by the game. On RustMaps, from this page, the same size and seed show the same map.
[AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen rules and settings: what are they?
No gather rate appears in the name of [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen. The default cap of 8 players per group is in force. Listed as survival, gather, build, raid: the standard game. Raids and PvP are on. The Modded section of the browser holds it: plugins or settings apply. Plugin count: Oxide. VAC protection is on.
Wipe Cycle
When does [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen wipe?
Once a month [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen wipes, with the force wipe. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe that takes every Rust server. The world in play was made 12 days 1 hours. Its tags give a wipe schedule of one month.
What happens on wipe day on [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen?
Across its recent wipes, the busiest point averaged 2 players. 8 hours into the latest wipe, the crowd reached its peak.
How to Join
What is the process to join [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen?
Enter client.connect 165.99.241.124:28080 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect. https://rustyragtags.github.io/ragtags-website/ is its website.
Server tags
Published as mp40,ptrak,$r?,v2634,^m,gmrust,cs167781,ts8,^o^z
Game
gmrust- Game mode Standard survival gameplay.
mp40- Max players Slot count is 40.
ts8- Group limit Default team size: 8.
v2634- Protocol Protocol 2634: join only if your game matches this version.
cs167781- Build Game build number: 167781.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code missing.
Wipe schedule
^m- Monthly This server wipes once a month on the force wipe.
Mods and access
^o- Oxide Plugin framework: Oxide (uMod).
^z- Modded Plugins or settings alter the game, so it appears under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.