[AU] Facepunch 2
51.161.199.230:28015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 4% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 22d 12h. The force wipe · high confidence
- wipe-day peak
- 30 players, last three wipes
Coming wipes
- 22d 12hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 30, 39 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:41 UTCFW 12d ago | 30 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
Where does [AU] Facepunch 2 sit in the rankings?
Rank #981 over the last seven days in player hours: [AU] Facepunch 2, inside the top 4% of ranked servers.
What is the player count on [AU] Facepunch 2?
The current player count for [AU] Facepunch 2 is 11, out of 250 slots. The seven-day average player count stands at 12, and the highest point was 30. The busiest time in the last 48 hours was 08:00 UTC, when the average player count was 20.
Tags and Filters
How should the tags on [AU] Facepunch 2 be interpreted?
Read by the game's server browser, the tags [AU] Facepunch 2 publishes are: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival as standard in Rust; mp250 (Max players): Slot count is 250; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs167781 (Build): Running build 167781; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code not set; ^m (Monthly): This server wipes once a month on the force wipe; ^v (Vanilla): The game unmodified: rates, kits and rules as Facepunch ships them; ^t (Tutorial on): Facepunch's tutorial is offered to new players here; sc2 (Custom tag): Owner- or plugin-set tag, not a standard Rust tag. Current players, queue and world creation time come from the tags and appear at the top of this page.
[AU] Facepunch 2 operator: who is it?
Both [AU] Facepunch 2 and 124 other servers we track publish a playrust.com hostname, so they are most likely run by the same operator.
[AU] Facepunch 2 in BestRustServers.xyz lists and filters: which ones?
The BestRustServers.xyz lists that include [AU] Facepunch 2 are: Rust tutorial servers, Oceania Rust servers, Official Rust servers and Vanilla-tagged Rust servers. It appears under these filters on the server list: Region: Oceania; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks; Players now: At least 10; Average players: 10+ on average; Boxes: Official only.
Server Overview
What Rust version is [AU] Facepunch 2 on?
Rust network protocol 2634 and build 167781 on Windows is what [AU] Facepunch 2 uses. Your game has to match the protocol to connect; Steam takes care of updating it.
How smooth is the performance on [AU] Facepunch 2?
For the past 48 hours, server fps averaged 188, never dropping below 145. It held up to 134,909 entities: everything from buildings to deployables in the world. Memory use peaked at 5,646 MB. A climbing entity count and low fps are felt by players as lag.
What is the uptime and reliability of [AU] Facepunch 2?
At the moment, [AU] Facepunch 2 is up. About 18 hours ago is when it last restarted, based on its uptime. It was up 100% of the time over the last 7 full days, 168 of 168 hours. On 13 September 2026, BestRustServers.xyz saw it for the first time.
[AU] Facepunch 2 location: where is it?
Without a region tag, [AU] Facepunch 2's name points to Oceania. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 51.161.199.230:28015.
Rules & Map
What is the map on [AU] Facepunch 2?
Generated by the game, the map on [AU] Facepunch 2 is procedural, size 4,500, seed 157227784. On RustMaps, from this page, the same size and seed show the same map.
What are the settings and rules for [AU] Facepunch 2?
The name [AU] Facepunch 2 carries no gather multiplier. With no stated limit, groups default to 8 players. It runs survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. Rust's Official tab includes this server. In its own words, it is vanilla: the game unmodified: rates, kits and rules as Facepunch ships them. VAC protection is on.
Wipe Cycle
When does [AU] Facepunch 2 wipe?
Once a month [AU] Facepunch 2 wipes, with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. The world in play was made 12 days 12 hours. The tags declare wipes once a month.
What happens on wipe day on [AU] Facepunch 2?
An average peak of 30 players was drawn by its recent wipes. 39 hours into the latest wipe, the crowd reached its peak.
Connect
What is the process to join [AU] Facepunch 2?
Use the F1 console: client.connect 51.161.199.230:28015. Launch Rust on this page does the same by opening Rust through Steam and connecting.
Server tags
Published as mp250,ptrak,$r?,v2634,^m,^v,^t,gmrust,cs167781,sc2,ts8
On BestRustServers.xyz
- official
- Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.
Game
gmrust- Game mode Survival as standard in Rust.
mp250- Max players Slot count is 250.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Game protocol 2634; the same version is required to join.
cs167781- Build Running build 167781.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code not set.
Wipe schedule
^m- Monthly This server wipes once a month on the force wipe.
Difficulty
^v- Vanilla The game unmodified: rates, kits and rules as Facepunch ships them.
Gameplay
^t- Tutorial on Facepunch's tutorial is offered to new players here.
Other
sc2- Custom tag Owner- or plugin-set tag, not a standard Rust tag.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.