Stillwater Shores PVE | PVP
NA 168.100.162.13:28015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 3% of all ranked servers, top 7% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 22d 8h. The force wipe · high confidence
- wipe-day peak
- 63 players, last three wipes
Coming wipes
- 22d 8hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 63, 8 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:44 UTCFW 12d ago | 63 | – | running | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
Stillwater Shores PVE | PVP ranking: what position does it hold?
Stillwater Shores PVE | PVP ranks #131 in North America and #741 overall on player hours over the last seven days, in the top 3% of ranked servers.
Is Stillwater Shores PVE | PVP busy?
The current player count for Stillwater Shores PVE | PVP is 4, out of 100 slots. The average player count over the last seven days is 21, with a peak of 52. Over the last 48 hours, the peak hour was 02:00 UTC, averaging 40 players.
Tags & Lists
How should the tags on Stillwater Shores PVE | PVP be interpreted?
Read by the game's server browser, the tags Stillwater Shores PVE | PVP publishes are: gmrust (Game mode): Standard survival gameplay; mp100 (Max players): The server has 100 slots; ts30 (Group limit): 30 is the largest team allowed; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167781 (Build): Running build 167781; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code not set; ^m (Monthly): Monthly wipes, synced to Facepunch's force wipe; ^v (Vanilla): As Facepunch ships the game: rates, kits and rules unchanged; ^p (PvE): PvE: the world provides the danger, not other players; ^y (Carbon): Plugin framework: Carbon; NA (North America): In the server browser it appears under North America. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
Who is the operator of Stillwater Shores PVE | PVP?
A stillwatershores.org hostname is published by Stillwater Shores PVE | PVP. No other server we track uses that hostname.
Where does Stillwater Shores PVE | PVP appear in BestRustServers.xyz lists and filters?
The BestRustServers.xyz lists that include Stillwater Shores PVE | PVP are: Rust community servers, ranked, Best Rust PvE servers, North American Rust servers and Vanilla-tagged Rust servers. On the server list, the filters that bring it up are: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks; Average players: 10+ on average.
Server Information
Stillwater Shores PVE | PVP Rust version: which one?
On Linux, Stillwater Shores PVE | PVP runs Rust network protocol 2634 and build 167781. Joining requires the same protocol; Steam updates your game for you.
How smooth is the performance on Stillwater Shores PVE | PVP?
Over 48 hours, it averaged 53 server fps; the lowest was 46. Buildings, deployables and the rest of the world accounted for up to 282,329 entities. At its highest, memory usage was 8,152 MB. A climbing entity count and low fps are felt by players as lag.
Stillwater Shores PVE | PVP uptime and reliability: what are they?
At the moment, Stillwater Shores PVE | PVP is up. The uptime it reports shows a restart roughly 23 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. It was first seen by BestRustServers.xyz on 13 September 2026.
What is the location of Stillwater Shores PVE | PVP?
Its NA tag places Stillwater Shores PVE | PVP in North America. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. 168.100.162.13:28015 is its address.
Rules and Settings
Which map is used on Stillwater Shores PVE | PVP?
A procedural map of size 5,000 and seed 1960035033 is what Stillwater Shores PVE | PVP runs, generated by the game. On RustMaps, from this page, the same size and seed show the same map. The map is named Custom Map.
Stillwater Shores PVE | PVP rules and settings: what are they?
The name Stillwater Shores PVE | PVP carries no gather multiplier. Up to 30 players per group. It runs pve, other players cannot be fought. Under Community in the server browser, it is a community server. Plugin count: Carbon. In its own words, it is vanilla: as Facepunch ships the game: rates, kits and rules unchanged. The server has VAC on.
Wipe Schedule
Stillwater Shores PVE | PVP wipe schedule: what does it show?
Stillwater Shores PVE | PVP wipes at the monthly force wipe only. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. The world in play was made 12 days 17 hours. Monthly wipes appear in its tags.
What happens on wipe day on Stillwater Shores PVE | PVP?
Across its recent wipes, the busiest point averaged 63 players. 8 hours into the latest wipe, the crowd reached its peak.
How to Join
How can I connect to Stillwater Shores PVE | PVP?
To connect, type client.connect 168.100.162.13:28015 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you. You can find its website at https://discord.com/invite/J563SWextP.
Server tags
Published as mp100,ptrak,$r?,v2634,^y,^m,^v,NA,^p,gmrust,cs167781,ts30
Game
gmrust- Game mode Standard survival gameplay.
mp100- Max players The server has 100 slots.
ts30- Group limit 30 is the largest team allowed.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs167781- Build Running build 167781.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code not set.
Wipe schedule
^m- Monthly Monthly wipes, synced to Facepunch's force wipe.
Difficulty
^v- Vanilla As Facepunch ships the game: rates, kits and rules unchanged.
Gameplay
^p- PvE PvE: the world provides the danger, not other players.
Mods and access
^y- Carbon Plugin framework: Carbon.
Region
NA- North America In the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.