Dev2
NA 168.100.163.221:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 32% of all ranked servers, top 61% in NA. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 19:11 UTC 1d ago | – | – | – | 0 |
| Sun 11 Oct, 06:45 UTC 2d ago | – | – | – | 0 |
| Sun 11 Oct, 06:13 UTC 2d ago | – | – | – | 0 |
| Sat 10 Oct, 00:33 UTC 4d ago | – | – | – | 0 |
| Fri 9 Oct, 19:40 UTC 4d ago | – | – | – | 0 |
| Fri 9 Oct, 05:42 UTC 5d ago | – | – | – | 0 |
| Fri 9 Oct, 05:20 UTC 5d ago | – | – | – | 0 |
| Fri 9 Oct, 02:36 UTC 5d ago | – | – | – | 0 |
| Fri 9 Oct, 00:35 UTC 5d ago | – | – | – | 1 |
| Fri 9 Oct, 00:23 UTC 5d ago | – | – | – | 0 |
| Fri 9 Oct, 00:08 UTC 5d ago | – | – | – | 1 |
| Thu 8 Oct, 23:37 UTC 5d ago | – | – | – | 0 |
| Thu 8 Oct, 23:25 UTC 5d ago | – | – | – | 1 |
| Thu 8 Oct, 23:14 UTC 5d ago | – | – | – | 0 |
| Thu 8 Oct, 22:33 UTC 5d ago | – | – | – | 1 |
| Thu 8 Oct, 22:22 UTC 5d ago | – | – | – | 2 |
| Thu 8 Oct, 21:49 UTC 5d ago | – | – | – | 0 |
| Thu 8 Oct, 21:36 UTC 5d ago | – | – | – | 0 |
| Thu 8 Oct, 21:26 UTC 5d ago | – | – | – | 0 |
| Thu 8 Oct, 20:53 UTC 5d ago | – | – | – | 0 |
Similar servers
Quick answers
Player Numbers
What is the rank of Dev2?
Player hours over the last seven days place Dev2 at #1,128 in North America, and at #7,228 in the top 32% of ranked servers.
Is Dev2 busy?
At this moment, Dev2 shows 0 players. The average player count over the last seven days is 0, with a peak of 2. Over the last 48 hours, the peak hour was 19:00 UTC, averaging 1 players.
Tags & Lists
How should the tags on Dev2 be interpreted?
Read by the game's server browser, the tags Dev2 publishes are: gmrust (Game mode): Standard survival gameplay; mp0 (Max players): The server has 0 slots; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167584 (Build): Running build 167584; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code not set; ^w (Weekly): Wipes happen weekly; ^o (Oxide): Uses Oxide (uMod) for plugins; ^z (Modded): Under Modded, because plugins or settings modify play; NA (North America): In the server browser it appears under North America. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
Dev2 in BestRustServers.xyz lists and filters: which ones?
The BestRustServers.xyz lists that include Dev2 are: Best modded Rust servers and North American Rust servers. On the server list, the filters that bring it up are: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.
Server Overview
What Rust version is Dev2 on?
The combination is Rust network protocol 2634 and build 167584 on Linux for Dev2. Steam updates your game automatically, but it needs to match the protocol to join.
Is the performance on Dev2 smooth?
Its average server fps over the last 48 hours was 67, with a low of 27. It held up to 333,285 entities: everything from buildings to deployables in the world. At its highest, memory usage was 6,673 MB. A climbing entity count and low fps are felt by players as lag.
What is the uptime and reliability of Dev2?
The server is online: Dev2. The uptime it reports shows a restart roughly 32 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. The first time BestRustServers.xyz saw it was on 19 September 2026.
What is the location of Dev2?
In North America, Dev2 lists itself with its NA tag. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. You can reach it at 168.100.163.221:28015.
Settings & Map
Which map is used on Dev2?
Generated by the game, the map on Dev2 is procedural, size 4,000, seed 123456789. On RustMaps, from this page, the same size and seed show the same map. The map is named Custom Map.
What are the settings and rules for Dev2?
The name Dev2 carries no gather multiplier. With no stated limit, groups default to 8 players. Listed as survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so it appears under Modded. Plugins in use: Oxide. The server has VAC on.
Wipe Cycle
Dev2 wipe schedule: what does it show?
A new world arrives on Dev2 every few hours, and no wipe schedule is kept; those resets are not wipes.
Connect
How can I connect to Dev2?
Enter client.connect 168.100.163.221:28015 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect.
Server tags
Published as mp0,ptrak,$r?,v2634,^w,NA,gmrust,cs167584,ts8,^o^z
Game
gmrust- Game mode Standard survival gameplay.
mp0- Max players The server has 0 slots.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs167584- Build Running build 167584.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code not set.
Wipe schedule
^w- Weekly Wipes happen weekly.
Mods and access
^o- Oxide Uses Oxide (uMod) for plugins.
^z- Modded Under Modded, because plugins or settings modify play.
Region
NA- North America In the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.