Offline Multiplayer Simulation
185.146.53.122:28015 checked 22d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.5 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 22 Sep, 14:52 UTC 22d ago | 1 | – | running | 0 |
| Mon 21 Sep, 15:45 UTC 23d ago | 1 | – | 1 days | 1 |
| Sat 19 Sep, 16:24 UTC 25d ago | 1 | – | 2 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
Where does Offline Multiplayer Simulation sit in the rankings?
In the top 67% of all ranked servers, Offline Multiplayer Simulation is #15,460 on player hours for the last seven days.
How many players are on Offline Multiplayer Simulation?
At this moment, Offline Multiplayer Simulation is offline, with the last sighting 22 days 7 hours ago.
Tags and Filters
How should the tags on Offline Multiplayer Simulation be interpreted?
The game's server browser reads these tags from Offline Multiplayer Simulation: gmrust (Game mode): Survival as standard in Rust; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Default team size: 8; v2633 (Protocol): Protocol 2633: join only if your game matches this version; cs165217 (Build): Running build 165217; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code missing; ^z (Modded): Under Modded, because plugins or settings modify play; ^y (Carbon): Carbon provides the plugin framework here. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
Offline Multiplayer Simulation in BestRustServers.xyz lists and filters: which ones?
These BestRustServers.xyz lists include Offline Multiplayer Simulation: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Server Overview
Offline Multiplayer Simulation Rust version: which one?
The combination is Rust network protocol 2633 and build 165217 on Windows for Offline Multiplayer Simulation. Steam updates your game automatically, but it needs to match the protocol to join.
Offline Multiplayer Simulation uptime and reliability: what are they?
Offline now for Offline Multiplayer Simulation, last seen 22 days 7 hours ago. Over the past 7 full days, it was online 0 of 168 hours, 0% of the time. On 19 September 2026, BestRustServers.xyz saw it for the first time.
Offline Multiplayer Simulation location: where is it?
No region is published by Offline Multiplayer Simulation. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. You can reach it at 185.146.53.122:28015.
Settings & Map
Offline Multiplayer Simulation map: which one is it?
A procedural map is what Offline Multiplayer Simulation runs, generated by the game.
Offline Multiplayer Simulation rules and settings: what are they?
The name Offline Multiplayer Simulation carries no gather multiplier. With no stated limit, groups default to 8 players. It runs survival, gather, build, raid: the standard game. Player combat and raiding are enabled. The Modded section of the browser holds it: plugins or settings apply. Plugin count: Carbon. VAC: on.
Wipe Information
Offline Multiplayer Simulation wipe schedule: what does it show?
The wipe times of Offline Multiplayer Simulation are irregular, so no next wipe can be predicted. The monthly force wipe applies to every Rust server, and the next is on Thursday 5 November at 19:00 UTC. Its world dates from 22 days 11 hours.
On Offline Multiplayer Simulation, what occurs on wipe day?
An average peak of 1 players was drawn by its recent wipes. 0 hours after the latest wipe, the crowd hit its peak.
Connect
Offline Multiplayer Simulation joining: how is it done?
To connect, type client.connect 185.146.53.122:28015 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you.
Server tags
Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y
Game
gmrust- Game mode Survival as standard in Rust.
mp10- Max players The server has 10 slots.
ts8- Group limit Default team size: 8.
v2633- Protocol Protocol 2633: join only if your game matches this version.
cs165217- Build Running build 165217.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code missing.
Mods and access
^z- Modded Under Modded, because plugins or settings modify play.
^y- Carbon Carbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.