Aria Reach
185.189.255.156:35000 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 13% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 15 October, 18:09 UTC, in 10h. Its biweekly schedule tag · low confidence
- usual gap
- 12.7 days between real wipes
- wipe-day peak
- 7 players, last three wipes
- crowd held
- 0% else halves by day 1
Coming wipes
- 10hThu 15 Oct, 18:09 UTC
- 14d 10hThu 29 Oct, 18:09 UTC
- 21d 10hThu 5 Nov, 19:00 UTCFW
- 28d 10hThu 12 Nov, 18:09 UTC
- 42d 10hThu 26 Nov, 18:09 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 13, 4 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:09 UTCFW 13d ago | 13 | – | running | 2 |
| Sat 19 Sep, 00:24 UTC 26d ago | 1 | halved by day 1 | 12.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
Aria Reach ranking: what position does it hold?
In the top 13% of all ranked servers, Aria Reach is #2,944 on player hours for the last seven days.
What is the player count on Aria Reach?
The current player count for Aria Reach is 1, out of 200 slots. The average player count over the last seven days is 1, with a peak of 11. Over the last 48 hours, the peak hour was 16:00 UTC, averaging 2 players.
Tags and Filters
What is the meaning of the tags on Aria Reach?
The game's server browser reads these tags from Aria Reach: gmvanilla (Game mode): Vanilla survival gameplay; mp200 (Max players): Slot count is 200; ts100 (Group limit): 100 is the largest team allowed; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs166494 (Build): Game build number: 166494; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code not set; ^b (Biweekly): Two-week wipe cycle; ^v (Vanilla): As Facepunch ships the game: rates, kits and rules unchanged; ^p (PvE): No player combat—the environment is the danger; ^t (Tutorial on): The Facepunch tutorial is enabled for new players; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it appears under Modded; ^x (Unknown flag): Facepunch does not document this flag. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
Who is the operator of Aria Reach?
4 other servers we track also publish a rustaria.ru hostname, as does Aria Reach, so the same operator most likely runs them.
Aria Reach in BestRustServers.xyz lists and filters: which ones?
The BestRustServers.xyz lists that include Aria Reach are: Rust tutorial servers, Best modded Rust servers and Best Rust PvE servers. On the server list, the filters that bring it up are: Type: Vanilla and Modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p, Tutorial on ^t, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Server Information
Aria Reach Rust version: which one?
On Windows, Aria Reach runs Rust network protocol 2634 and build 166494. Your game has to match the protocol to connect; Steam takes care of updating it.
How smooth is the performance on Aria Reach?
Over 48 hours, it averaged 164 server fps; the lowest was 108. It held up to 133,544 entities: everything from buildings to deployables in the world. The maximum memory used was 5,219 MB. Players feel lag when fps is low and entity count climbs.
What is the uptime and reliability of Aria Reach?
At the moment, Aria Reach is up. According to its reported uptime, the last restart was about 4 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. It was first seen by BestRustServers.xyz on 18 September 2026.
Where can Aria Reach be found?
There is no region published by Aria Reach. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. 185.189.255.156:35000 is its address.
Rules & Map
Which map is used on Aria Reach?
On Aria Reach, the map is procedural, size 4,500 with seed 121315421, generated by the game. View it on RustMaps from this page: identical size and seed produce an identical map. Map: Вайп был 13 д наза.
Aria Reach rules and settings: what are they?
No gather rate appears in the name of Aria Reach. No more than 100 players to a group. Listed as pve, other players cannot be fought. Plugins or settings change the game, so it appears under Modded. Oxide plugins are used. Vanilla is the label it uses: as Facepunch ships the game: rates, kits and rules unchanged. VAC: on.
Wipe Schedule
On what schedule does Aria Reach wipe?
As Aria Reach's record holds too few wipes to confirm its schedule, its tag drives the prediction. Thursday 15 October at 18:09 UTC is when the next wipe is due. The world in play was made 13 days 13 hours. Its tags declare wipes every two weeks.
What happens on wipe day on Aria Reach?
Across its recent wipes, the busiest point averaged 7 players. 4 hours into the latest wipe, the crowd reached its peak. The crowd held above half the peak until the next wipe in 0% of recent wipes. When it fell, the crowd dropped under half by day 1.
Connect
How can I connect to Aria Reach?
To connect, type client.connect 185.189.255.156:35000 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you.
Server tags
Published as mp200,ptrak,$r?,v2634,^p,^b,^v,^t,^p,gmvanilla,cs166494,^x,ts100,^o^z
Game
gmvanilla- Game mode Vanilla survival gameplay.
mp200- Max players Slot count is 200.
ts100- Group limit 100 is the largest team allowed.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs166494- Build Game build number: 166494.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code not set.
Wipe schedule
^b- Biweekly Two-week wipe cycle.
Difficulty
^v- Vanilla As Facepunch ships the game: rates, kits and rules unchanged.
Gameplay
^p- PvE No player combat—the environment is the danger.
^t- Tutorial on The Facepunch tutorial is enabled for new players.
Mods and access
^o- Oxide Plugin framework: Oxide (uMod).
^z- Modded Plugins or settings alter the game, so it appears under Modded.
Other
^x- Unknown flag Facepunch does not document this flag.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.