Offline Multiplayer Simulation
194.53.1.237:28015 checked 20d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
Offline Multiplayer Simulation ranking: what position does it hold?
Over the last seven days, Offline Multiplayer Simulation ranks #15,465 in player hours, which is in the top 71% of ranked servers.
What is the player count on Offline Multiplayer Simulation?
Offline Multiplayer Simulation is not online at the moment; its last appearance was 20 days 18 hours ago.
Server Tags
How should the tags on Offline Multiplayer Simulation be interpreted?
For Offline Multiplayer Simulation, the game's server browser reads the following tags: gmrust (Game mode): Standard survival gameplay; mp10 (Max players): Slot count is 10; ts8 (Group limit): Default team size: 8; v2633 (Protocol): Game protocol 2633; the same version is required to join; cs165217 (Build): Build 165217; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code not set; ^z (Modded): Under Modded, because plugins or settings modify play; ^y (Carbon): Uses Carbon for plugins. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
Where does Offline Multiplayer Simulation appear in BestRustServers.xyz lists and filters?
The BestRustServers.xyz lists that include Offline Multiplayer Simulation are: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Server Information
What Rust version is Offline Multiplayer Simulation on?
The combination is Rust network protocol 2633 and build 165217 on Windows for Offline Multiplayer Simulation. Your game has to match the protocol to connect; Steam takes care of updating it.
What is the uptime and reliability of Offline Multiplayer Simulation?
Last seen 20 days 18 hours ago, Offline Multiplayer Simulation is currently offline. It was up 0% of the time over the last 7 full days, 0 of 168 hours. The first time BestRustServers.xyz saw it was on 23 September 2026.
Offline Multiplayer Simulation location: where is it?
No region is given by Offline Multiplayer Simulation. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. 194.53.1.237:28015 is its address.
Rules and Settings
Which map is used on Offline Multiplayer Simulation?
A procedural map is what Offline Multiplayer Simulation runs, generated by the game.
What rules and configuration does Offline Multiplayer Simulation have?
No gather rate appears in the name of Offline Multiplayer Simulation. The default cap of 8 players per group is in force. It runs survival, gather, build, raid: the standard game. Player combat and raiding are enabled. The Modded section of the browser holds it: plugins or settings apply. Plugins in use: Carbon. VAC: on.
Wipe Cycle
On what schedule does Offline Multiplayer Simulation wipe?
The record holds too few wipes for Offline Multiplayer Simulation to show a rhythm. The monthly force wipe applies to every Rust server, and the next is on Thursday 5 November at 19:00 UTC. Its world dates from 21 days 18 hours.
Connect
What is the process to join Offline Multiplayer Simulation?
Enter client.connect 194.53.1.237:28015 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect.
Server tags
Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y
Game
gmrust- Game mode Standard survival gameplay.
mp10- Max players Slot count is 10.
ts8- Group limit Default team size: 8.
v2633- Protocol Game protocol 2633; the same version is required to join.
cs165217- Build Build 165217.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code not set.
Mods and access
^z- Modded Under Modded, because plugins or settings modify play.
^y- Carbon Uses Carbon for plugins.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.