Salty Test
194.69.160.182:28015 checked 15m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 27% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.7 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 100% of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 12 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:10 UTCFW 12d ago | 1 | – | running | 3 |
| Tue 29 Sep, 06:22 UTC 15d ago | 1 | held half | 2.5 days | 0 |
| Mon 28 Sep, 08:22 UTC 16d ago | 1 | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
Salty Test ranking: what position does it hold?
In the top 27% of all ranked servers, Salty Test is #5,949 on player hours for the last seven days.
What is the player count on Salty Test?
0 of 20 slots are filled on Salty Test at the moment. Averaged across the last seven days: 0 players, peaking at 2. The busiest time in the last 48 hours was 11:00 UTC, when the average player count was 1.
Tags & Lists
Salty Test tags: what do they indicate?
The game's server browser reads these tags from Salty Test: gmrust (Game mode): Rust survival, standard; mp20 (Max players): Slots: 20; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167781 (Build): Build 167781; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code missing; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; ^y (Carbon): Uses Carbon for plugins. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
Which lists and filters on BestRustServers.xyz contain Salty Test?
These BestRustServers.xyz lists include Salty Test: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Details
What Rust version is Salty Test on?
Rust network protocol 2634 and build 167781 on Linux is what Salty Test uses. Your game has to match the protocol to connect; Steam takes care of updating it.
Salty Test performance: is it smooth?
Its average server fps over the last 48 hours was 99, with a low of 85. The entity count reached 130,691, covering buildings, deployables and all other world objects. The maximum memory used was 6,589 MB. What players experience as lag is low fps combined with a rising entity count.
Salty Test uptime and reliability: what are they?
Salty Test is currently online. The uptime it reports shows a restart roughly 1 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. The first time BestRustServers.xyz saw it was on 13 September 2026.
What is the location of Salty Test?
No region is given by Salty Test. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. 194.69.160.182:28015 is its address.
Rules and Settings
What is the map on Salty Test?
On Salty Test, the map is procedural, size 4,500 with seed 1337, generated by the game. View it on RustMaps from this page: identical size and seed produce an identical map. Called Custom Map on the map list.
What are the settings and rules for Salty Test?
A gather rate is not given in the name Salty Test. The default cap of 8 players per group is in force. Listed as survival, gather, build, raid: the standard game. Player combat and raiding are enabled. Plugins or settings change the game, so it appears under Modded. Plugins in use: Carbon. VAC protection is on.
Wipe Information
On what schedule does Salty Test wipe?
With irregular wipe times on Salty Test, no next wipe is predictable. On Thursday 5 November at 19:00 UTC the next force wipe arrives, when all Rust servers wipe. Its world dates from 12 days 17 hours.
On Salty Test, what occurs on wipe day?
Across its recent wipes, the busiest point averaged 1 players. 12 hours into the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 100% of its recent wipes.
Join Server
What is the process to join Salty Test?
Use the F1 console: client.connect 194.69.160.182:28015. Launch Rust on this page does the same by opening Rust through Steam and connecting.
Server tags
Published as mp20,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y
Game
gmrust- Game mode Rust survival, standard.
mp20- Max players Slots: 20.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs167781- Build Build 167781.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code missing.
Mods and access
^z- Modded Plugins or settings alter the game, so it appears under Modded.
^y- Carbon Uses Carbon for plugins.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.