dev
203.94.34.210:28015 checked 9d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.5 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 50% else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 10:25 UTC 13d ago | 2 | – | running | 0 |
| Tue 29 Sep, 07:13 UTC 15d ago | 1 | held half | 2.1 days | 0 |
| Mon 28 Sep, 03:01 UTC 16d ago | 1 | – | 1.2 days | 0 |
| Fri 25 Sep, 18:20 UTC 18d ago | 1 | halved by day 1 | 2.4 days | 0 |
| Thu 24 Sep, 16:08 UTC 19d ago | 1 | – | 1.1 days | 1 |
| Tue 22 Sep, 19:01 UTC 21d ago | 1 | – | 1.9 days | 0 |
| Mon 21 Sep, 17:02 UTC 22d ago | 1 | – | 1.1 days | 1 |
| Sun 20 Sep, 20:21 UTC 23d ago | 1 | – | 0.9 days | 0 |
| Wed 16 Sep, 14:50 UTC 27d ago | 1 | halved by day 2 | 4.2 days | 0 |
| Tue 15 Sep, 12:25 UTC 28d ago | 1 | – | 1.1 days | 0 |
| Mon 14 Sep, 12:29 UTC 29d ago | 1 | – | 1 days | 0 |
| Sun 13 Sep, 14:40 UTC 30d ago | 1 | – | 0.9 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
What is the rank of dev?
Over the last seven days, dev ranks #15,988 in player hours, which is in the top 71% of ranked servers.
What is the player count on dev?
At this moment, dev is offline, with the last sighting 9 days 4 hours ago.
Tags and Filters
How should the tags on dev be interpreted?
For dev, the game's server browser reads the following tags: gmrust (Game mode): Standard survival gameplay; mp1 (Max players): The server has 1 slots; ts100 (Group limit): Teams can have at most 100 members; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs166465 (Build): Running build 166465; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded category applies; plugins or settings alter gameplay. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
Where does dev appear in BestRustServers.xyz lists and filters?
These BestRustServers.xyz lists include dev: Best modded Rust servers. These filters on the server list display it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server Information
What Rust version is dev on?
Rust network protocol 2634 and build 166465 on Windows is what dev uses. Your game has to match the protocol to connect; Steam takes care of updating it.
dev uptime and reliability: what are they?
Last seen 9 days 4 hours ago, dev is currently offline. It was up 0% of the time over the last 7 full days, 0 of 168 hours. The first time BestRustServers.xyz saw it was on 13 September 2026.
Where can dev be found?
There is no region published by dev. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 203.94.34.210:28015.
Rules & Map
What are the settings and rules for dev?
A gather rate is not given in the name dev. No more than 100 players to a group. It runs survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. Listed as Modded in the browser: the game is changed by plugins or settings. Oxide plugins are used. VAC protection is on.
Wipe Information
dev wipe schedule: what does it show?
The wipe times of dev are irregular, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the next force wipe arrives, when all Rust servers wipe. The current world has been running since 19 days 17 hours.
On dev, what occurs on wipe day?
The average busiest point of its recent wipes was 1 players. 1 hours after the latest wipe, the crowd hit its peak. Half the peak was held until the next wipe in 50% of its recent wipes. In the wipes where it did not hold, half the peak was lost by day 1.
How to Join
How can I connect to dev?
To connect, type client.connect 203.94.34.210:28015 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you.
Server tags
Published as mp1,ptrak,$r?,v2634,gmrust,cs166465,ts100,^o^z
Game
gmrust- Game mode Standard survival gameplay.
mp1- Max players The server has 1 slots.
ts100- Group limit Teams can have at most 100 members.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs166465- Build Running build 166465.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code not set.
Mods and access
^o- Oxide Plugin framework: Oxide (uMod).
^z- Modded The Modded category applies; plugins or settings alter gameplay.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.