FormVII Testing
208.52.153.221:28015 checked 14m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 0 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 19:20 UTC 11d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
FormVII Testing ranking: what position does it hold?
In the top 64% of all ranked servers, FormVII Testing is #14,266 on player hours for the last seven days.
How many players are on FormVII Testing?
0 of 40 slots are filled on FormVII Testing at the moment. The seven-day average player count stands at 0, and the highest point was 1.
Tags & Lists
How should the tags on FormVII Testing be interpreted?
For FormVII Testing, the game's server browser reads the following tags: gmrust (Game mode): Rust survival, standard; mp40 (Max players): Slot count is 40; ts8 (Group limit): Teams are limited to 8, the default; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs166652 (Build): Game build number: 166652; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code not set; ^z (Modded): The Modded category applies; plugins or settings alter gameplay; ^y (Carbon): Carbon provides the plugin framework here. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
FormVII Testing in BestRustServers.xyz lists and filters: which ones?
These BestRustServers.xyz lists include FormVII Testing: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Details
FormVII Testing Rust version: which one?
The combination is Rust network protocol 2634 and build 166652 on Linux for FormVII Testing. Your game has to match the protocol to connect; Steam takes care of updating it.
FormVII Testing performance: is it smooth?
Over 48 hours, it averaged 30 server fps; the lowest was 30. The entity count reached 6,895, covering buildings, deployables and all other world objects. At its highest, memory usage was 1,533 MB. A climbing entity count and low fps are felt by players as lag.
FormVII Testing uptime and reliability: what are they?
The server is online: FormVII Testing. The uptime it reports shows a restart roughly 11 days 6 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. The first time BestRustServers.xyz saw it was on 13 September 2026.
Where can FormVII Testing be found?
There is no region published by FormVII Testing. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. You can reach it at 208.52.153.221:28015.
Rules & Map
Which map is used on FormVII Testing?
On FormVII Testing, the map is procedural, size 1,000 with seed 1337, generated by the game. The map can be viewed on RustMaps from this page, since size and seed fix it. Called Custom Map on the map list.
FormVII Testing rules and settings: what are they?
No gather rate appears in the name of FormVII Testing. With no stated limit, groups default to 8 players. Listed as survival, gather, build, raid: the standard game. Player combat and raiding are enabled. The Modded section of the browser holds it: plugins or settings apply. Carbon plugins are used. The server has VAC on.
Wipe Schedule
On what schedule does FormVII Testing wipe?
The record holds too few wipes for FormVII Testing to show a rhythm. On Thursday 5 November at 19:00 UTC the next force wipe arrives, when all Rust servers wipe. Its world dates from 11 days 8 hours.
On FormVII Testing, what occurs on wipe day?
The average busiest point of its recent wipes was 0 players. 0 hours into the latest wipe, the crowd reached its peak.
Connect
How can I connect to FormVII Testing?
To connect, type client.connect 208.52.153.221:28015 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you.
Server tags
Published as mp40,ptrak,$r?,v2634,gmrust,cs166652,ts8,^z,^y
Game
gmrust- Game mode Rust survival, standard.
mp40- Max players Slot count is 40.
ts8- Group limit Teams are limited to 8, the default.
v2634- Protocol Game protocol 2634; the same version is required to join.
cs166652- Build Game build number: 166652.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code not set.
Mods and access
^z- Modded The Modded category applies; plugins or settings alter gameplay.
^y- Carbon Carbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.