[GNG] Development Server | Staging & Plugin Testing
208.73.203.30:7781 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 40% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 3 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 11 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 30 Sep, 18:35 UTC 14d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
[GNG] Development Server | Staging & Plugin Testing ranking: what position does it hold?
Rank #8,767 over the last seven days in player hours: [GNG] Development Server | Staging & Plugin Testing, inside the top 40% of ranked servers.
What is the player count on [GNG] Development Server | Staging & Plugin Testing?
[GNG] Development Server | Staging & Plugin Testing: 0 players now, with 70 slots available. Averaged across the last seven days: 0 players, peaking at 2.
Tags and Filters
How should the tags on [GNG] Development Server | Staging & Plugin Testing be interpreted?
Read by the game's server browser, the tags [GNG] Development Server | Staging & Plugin Testing publishes are: gmrust (Game mode): Survival as standard in Rust; mp70 (Max players): The server has 70 slots; ts8 (Group limit): Teams are limited to 8, the default; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs166406 (Build): Game build number: 166406; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): No region code listed; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it appears under Modded. Current players, queue and world creation time come from the tags and appear at the top of this page.
Which lists and filters on BestRustServers.xyz contain [GNG] Development Server | Staging & Plugin Testing?
The BestRustServers.xyz lists that include [GNG] Development Server | Staging & Plugin Testing are: Best modded Rust servers. On the server list, the filters that bring it up are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server Details
What Rust version is [GNG] Development Server | Staging & Plugin Testing on?
The combination is Rust network protocol 2634 and build 166406 on Windows for [GNG] Development Server | Staging & Plugin Testing. Your game has to match the protocol to connect; Steam takes care of updating it.
Is the performance on [GNG] Development Server | Staging & Plugin Testing smooth?
For the past 48 hours, server fps averaged 198, never dropping below 175. The entity count reached 47,227, covering buildings, deployables and all other world objects. The maximum memory used was 4,269 MB. A climbing entity count and low fps are felt by players as lag.
How reliable is [GNG] Development Server | Staging & Plugin Testing and is it online?
[GNG] Development Server | Staging & Plugin Testing is currently online. About 14 days 16 hours ago is when it last restarted, based on its uptime. Over the past 7 full days, it was online 168 of 168 hours, 100% of the time. It was first seen by BestRustServers.xyz on 13 September 2026.
[GNG] Development Server | Staging & Plugin Testing location: where is it?
No region is published by [GNG] Development Server | Staging & Plugin Testing. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. 208.73.203.30:7781 is its address.
Rules & Map
What is the map on [GNG] Development Server | Staging & Plugin Testing?
On [GNG] Development Server | Staging & Plugin Testing, the map is procedural, size 3,000 with seed 1337, generated by the game. The map can be viewed on RustMaps from this page, since size and seed fix it.
[GNG] Development Server | Staging & Plugin Testing rules and settings: what are they?
A gather rate is not given in the name [GNG] Development Server | Staging & Plugin Testing. No group limit is stated; the game's default of 8 players applies. Listed as survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. Listed as Modded in the browser: the game is changed by plugins or settings. Oxide plugins are used. VAC protection is on.
Wipe Information
On what schedule does [GNG] Development Server | Staging & Plugin Testing wipe?
Too few wipes are on record for [GNG] Development Server | Staging & Plugin Testing to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next force wipe arrives, when all Rust servers wipe. Its world dates from 14 days 17 hours.
On [GNG] Development Server | Staging & Plugin Testing, what occurs on wipe day?
The average busiest point of its recent wipes was 3 players. 11 hours after the latest wipe, the crowd hit its peak.
How to Join
How can I connect to [GNG] Development Server | Staging & Plugin Testing?
Enter client.connect 208.73.203.30:7781 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect. You can find its website at https://www.greatnorthgaming.com.
Server tags
Published as mp70,ptrak,$r?,v2634,gmrust,cs166406,ts8,^o^z
Game
gmrust- Game mode Survival as standard in Rust.
mp70- Max players The server has 70 slots.
ts8- Group limit Teams are limited to 8, the default.
v2634- Protocol Game protocol 2634; the same version is required to join.
cs166406- Build Game build number: 166406.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code No region code listed.
Mods and access
^o- Oxide Plugin framework: Oxide (uMod).
^z- Modded Plugins or settings alter the game, so it appears under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.