osmium dev osmw-bridge (local)
208.88.69.27:28877 checked 6d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
What is the rank of osmium dev osmw-bridge (local)?
In the top 72% of all ranked servers, osmium dev osmw-bridge (local) is #15,955 on player hours for the last seven days.
Is osmium dev osmw-bridge (local) busy?
At this moment, osmium dev osmw-bridge (local) is offline, with the last sighting 6 days 1 hours ago. The seven-day average player count stands at 0.
Server Tags
What is the meaning of the tags on osmium dev osmw-bridge (local)?
The game's server browser reads these tags from osmium dev osmw-bridge (local): gmrust (Game mode): Survival as standard in Rust; mp4 (Max players): The server has 4 slots; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs167231 (Build): Build 167231; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code not set; ^o (Oxide): Uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it appears under Modded. Current players, queue and world creation time come from the tags and appear at the top of this page.
Where does osmium dev osmw-bridge (local) appear in BestRustServers.xyz lists and filters?
The BestRustServers.xyz lists that include osmium dev osmw-bridge (local) are: Best modded Rust servers. These filters on the server list display it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Server Information
osmium dev osmw-bridge (local) Rust version: which one?
Rust network protocol 2634 and build 167231 on Linux is what osmium dev osmw-bridge (local) uses. Your game has to match the protocol to connect; Steam takes care of updating it.
What is the uptime and reliability of osmium dev osmw-bridge (local)?
Last seen 6 days 1 hours ago, osmium dev osmw-bridge (local) is currently offline. It was up 0% of the time over the last 5 full days, 0 of 120 hours. It was first seen by BestRustServers.xyz on 8 October 2026.
osmium dev osmw-bridge (local) location: where is it?
No region is published by osmium dev osmw-bridge (local). BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 208.88.69.27:28877.
Rules and Settings
Which map is used on osmium dev osmw-bridge (local)?
A procedural map is what osmium dev osmw-bridge (local) runs, generated by the game.
What are the settings and rules for osmium dev osmw-bridge (local)?
No gather rate appears in the name of osmium dev osmw-bridge (local). With no stated limit, groups default to 8 players. Listed as survival, gather, build, raid: the standard game. Player combat and raiding are enabled. The Modded section of the browser holds it: plugins or settings apply. Plugins in use: Oxide. VAC protection is on.
Wipe Cycle
osmium dev osmw-bridge (local) wipe schedule: what does it show?
Too few wipes are on record for osmium dev osmw-bridge (local) to reveal its rhythm. The monthly force wipe applies to every Rust server, and the next is on Thursday 5 November at 19:00 UTC. The world in play was made 6 days 1 hours.
Join Server
osmium dev osmw-bridge (local) joining: how is it done?
Enter client.connect 208.88.69.27:28877 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect.
Server tags
Published as mp4,ptrak,$r?,v2634,gmrust,cs167231,ts8,^o^z
Game
gmrust- Game mode Survival as standard in Rust.
mp4- Max players The server has 4 slots.
ts8- Group limit Default team size: 8.
v2634- Protocol Game protocol 2634; the same version is required to join.
cs167231- Build Build 167231.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code not set.
Mods and access
^o- Oxide Uses Oxide (uMod) for plugins.
^z- Modded Plugins or settings alter the game, so it appears under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.