[US] Capybara Land | Custom NPCs
NA 209.159.156.50:28015 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 22d 6h. The force wipe · high confidence
- usual gap
- 18.6 days between real wipes
- wipe-day peak
- 0 players, last three wipes
Coming wipes
- 22d 6hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 21:24 UTC 10d ago | 1 | – | running | 0 |
| Tue 15 Sep, 07:23 UTC 29d ago | 0 | – | 18.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
[US] Capybara Land | Custom NPCs ranking: what position does it hold?
Player hours over the last seven days place [US] Capybara Land | Custom NPCs at #1,508 in North America, and at #15,632 in the top 70% of ranked servers.
How many players are on [US] Capybara Land | Custom NPCs?
[US] Capybara Land | Custom NPCs: 0 players now, with 128 slots available. Averaged across the last seven days: 0 players, peaking at 1.
Tags & Lists
How should the tags on [US] Capybara Land | Custom NPCs be interpreted?
For [US] Capybara Land | Custom NPCs, the game's server browser reads the following tags: gmvanilla (Game mode): Survival, vanilla style; mp128 (Max players): Slot count is 128; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs166652 (Build): Game build number: 166652; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): No region code listed; ^m (Monthly): This server wipes once a month on the force wipe; ^v (Vanilla): As Facepunch ships the game: rates, kits and rules unchanged; ^o (Oxide): Uses Oxide (uMod) for plugins; ^z (Modded): Under Modded, because plugins or settings modify play; NA (North America): The server browser lists it under North America. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
[US] Capybara Land | Custom NPCs in BestRustServers.xyz lists and filters: which ones?
The BestRustServers.xyz lists that include [US] Capybara Land | Custom NPCs are: Best modded Rust servers and North American Rust servers. These filters on the server list display it: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Server Details
[US] Capybara Land | Custom NPCs Rust version: which one?
On Linux, [US] Capybara Land | Custom NPCs runs Rust network protocol 2634 and build 166652. Joining requires the same protocol; Steam updates your game for you.
How smooth is the performance on [US] Capybara Land | Custom NPCs?
For the past 48 hours, server fps averaged 211, never dropping below 190. The entity count reached 129,213, covering buildings, deployables and all other world objects. Memory use peaked at 5,429 MB. Players feel lag when fps is low and entity count climbs.
What is the uptime and reliability of [US] Capybara Land | Custom NPCs?
The server is online: [US] Capybara Land | Custom NPCs. According to its reported uptime, the last restart was about 10 days 12 hours ago. Over the past 7 full days, it was online 168 of 168 hours, 100% of the time. The first time BestRustServers.xyz saw it was on 13 September 2026.
What is the location of [US] Capybara Land | Custom NPCs?
In North America, [US] Capybara Land | Custom NPCs lists itself with its NA tag. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. 209.159.156.50:28015 is its address.
Rules and Settings
Which map is used on [US] Capybara Land | Custom NPCs?
Generated by the game, the map on [US] Capybara Land | Custom NPCs is procedural, size 4,800, seed 1342356771. On RustMaps, from this page, the same size and seed show the same map.
What rules and configuration does [US] Capybara Land | Custom NPCs have?
A gather rate is not given in the name [US] Capybara Land | Custom NPCs. The default cap of 8 players per group is in force. Listed as survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so it appears under Modded. Plugins in use: Oxide. Vanilla is the label it uses: as Facepunch ships the game: rates, kits and rules unchanged. VAC: on.
Wipe Schedule
[US] Capybara Land | Custom NPCs wipe schedule: what does it show?
Once a month [US] Capybara Land | Custom NPCs wipes, with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. The world in play was made 10 days 14 hours. Its tags give a wipe schedule of one month.
What happens on wipe day on [US] Capybara Land | Custom NPCs?
An average peak of 0 players was drawn by its recent wipes. 2 hours into the latest wipe, the crowd reached its peak.
Connect
[US] Capybara Land | Custom NPCs joining: how is it done?
Use the F1 console: client.connect 209.159.156.50:28015. Launch Rust on this page does the same by opening Rust through Steam and connecting. You can find its website at https://www.qcgames.org/fr/accueil/.
Server tags
Published as mp128,ptrak,$r?,v2634,^m,^v,NA,gmvanilla,cs166652,ts8,^o^z
Game
gmvanilla- Game mode Survival, vanilla style.
mp128- Max players Slot count is 128.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Game protocol 2634; the same version is required to join.
cs166652- Build Game build number: 166652.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code No region code listed.
Wipe schedule
^m- Monthly This server wipes once a month on the force wipe.
Difficulty
^v- Vanilla As Facepunch ships the game: rates, kits and rules unchanged.
Mods and access
^o- Oxide Uses Oxide (uMod) for plugins.
^z- Modded Under Modded, because plugins or settings modify play.
Region
NA- North America The server browser lists it under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.