Chris Rust Server | ScalaCube
209.192.185.201:2065 checked 15m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 21.3 days between real wipes
- wipe-day peak
- 0 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 18:39 UTC 4d ago | 1 | – | running | 0 |
| Fri 18 Sep, 12:32 UTC 25d ago | 0 | – | 21.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
Where does Chris Rust Server | ScalaCube sit in the rankings?
Rank #13,494 over the last seven days in player hours: Chris Rust Server | ScalaCube, inside the top 60% of ranked servers.
How many players are on Chris Rust Server | ScalaCube?
Chris Rust Server | ScalaCube: 0 players now, with 150 slots available. The seven-day average player count stands at 0, and the highest point was 1.
Server Tags
How should the tags on Chris Rust Server | ScalaCube be interpreted?
The game's server browser reads these tags from Chris Rust Server | ScalaCube: gmrust (Game mode): Survival as standard in Rust; mp150 (Max players): Slot count is 150; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs167398 (Build): Game build number: 167398; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code missing; ^o (Oxide): Uses Oxide (uMod) for plugins; ^z (Modded): The Modded category applies; plugins or settings alter gameplay. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
Which lists and filters on BestRustServers.xyz contain Chris Rust Server | ScalaCube?
These BestRustServers.xyz lists include Chris Rust Server | ScalaCube: Best modded Rust servers. On the server list, the filters that bring it up are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Server Overview
What Rust version is Chris Rust Server | ScalaCube on?
The combination is Rust network protocol 2634 and build 167398 on Linux for Chris Rust Server | ScalaCube. Steam updates your game automatically, but it needs to match the protocol to join.
Is the performance on Chris Rust Server | ScalaCube smooth?
Its average server fps over the last 48 hours was 79, with a low of 37. Buildings, deployables and the rest of the world accounted for up to 107,624 entities. At its highest, memory usage was 5,176 MB. A climbing entity count and low fps are felt by players as lag.
What is the uptime and reliability of Chris Rust Server | ScalaCube?
The server is online: Chris Rust Server | ScalaCube. According to its reported uptime, the last restart was about 4 days 7 hours ago. Over the past 7 full days, it was online 103 of 168 hours, 61% of the time. On 13 September 2026, BestRustServers.xyz saw it for the first time.
Chris Rust Server | ScalaCube location: where is it?
No region is given by Chris Rust Server | ScalaCube. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. You can reach it at 209.192.185.201:2065.
Rules & Map
What is the map on Chris Rust Server | ScalaCube?
On Chris Rust Server | ScalaCube, the map is procedural, size 4,250 with seed 8471923, generated by the game. The map can be viewed on RustMaps from this page, since size and seed fix it.
What are the settings and rules for Chris Rust Server | ScalaCube?
A gather rate is not given in the name Chris Rust Server | ScalaCube. With no stated limit, groups default to 8 players. It runs survival, gather, build, raid: the standard game. Raids and PvP are on. Listed as Modded in the browser: the game is changed by plugins or settings. Oxide plugins are used. The server has VAC on.
Wipe Information
Chris Rust Server | ScalaCube wipe schedule: what does it show?
The record holds too few wipes for Chris Rust Server | ScalaCube to show a rhythm. A force wipe, next on Thursday 5 November at 19:00 UTC, takes every Rust server with it. The current world has been running since 4 days 8 hours.
What happens on wipe day on Chris Rust Server | ScalaCube?
The average busiest point of its recent wipes was 0 players. 0 hours into the latest wipe, the crowd reached its peak.
Join Server
How can I connect to Chris Rust Server | ScalaCube?
To connect, type client.connect 209.192.185.201:2065 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you.
Server tags
Published as mp150,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z
Game
gmrust- Game mode Survival as standard in Rust.
mp150- Max players Slot count is 150.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Game protocol 2634; the same version is required to join.
cs167398- Build Game build number: 167398.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code missing.
Mods and access
^o- Oxide Uses Oxide (uMod) for plugins.
^z- Modded The Modded category applies; plugins or settings alter gameplay.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.