private-homelab
211.230.217.86:28015 checked 5d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 0.5 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 0 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 08:29 UTC 5d ago | 0 | – | running | 0 |
| Thu 8 Oct, 23:40 UTC 5d ago | 0 | – | 0.4 days | 0 |
| Thu 8 Oct, 06:44 UTC 6d ago | 0 | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
What is the rank of private-homelab?
In the top 72% of all ranked servers, private-homelab is #15,903 on player hours for the last seven days.
Is private-homelab busy?
At this moment, private-homelab is offline, with the last sighting 5 days 8 hours ago. The seven-day average player count stands at 0.
Tags & Lists
How should the tags on private-homelab be interpreted?
The game's server browser reads these tags from private-homelab: gmrust (Game mode): Survival as standard in Rust; mp1 (Max players): Slot count is 1; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs167231 (Build): Build 167231; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code missing; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it appears under Modded. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
private-homelab in BestRustServers.xyz lists and filters: which ones?
These BestRustServers.xyz lists include private-homelab: Best modded Rust servers. These filters on the server list display it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Server Overview
What Rust version is private-homelab on?
The combination is Rust network protocol 2634 and build 167231 on Linux for private-homelab. Steam updates your game automatically, but it needs to match the protocol to join.
private-homelab uptime and reliability: what are they?
Offline now for private-homelab, last seen 5 days 8 hours ago. Over the past 7 full days, it was online 20 of 168 hours, 12% of the time. On 13 September 2026, BestRustServers.xyz saw it for the first time.
What is the location of private-homelab?
There is no region published by private-homelab. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 211.230.217.86:28015.
Rules & Map
private-homelab map: which one is it?
Procedural map: that is what private-homelab runs, and it is generated by the game.
private-homelab rules and settings: what are they?
The name private-homelab carries no gather multiplier. With no stated limit, groups default to 8 players. It runs survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. The Modded section of the browser holds it: plugins or settings apply. Oxide plugins are used. VAC: on.
Wipe Schedule
private-homelab wipe schedule: what does it show?
The wipe times of private-homelab are irregular, so no next wipe can be predicted. The monthly force wipe applies to every Rust server, and the next is on Thursday 5 November at 19:00 UTC. The world in play was made 5 days 9 hours.
What happens on wipe day on private-homelab?
The average busiest point of its recent wipes was 0 players. 0 hours after the latest wipe, the crowd hit its peak.
Connect
What is the process to join private-homelab?
Use the F1 console: client.connect 211.230.217.86:28015. Launch Rust on this page does the same by opening Rust through Steam and connecting.
Server tags
Published as mp1,ptrak,$r?,v2634,gmrust,cs167231,ts8,^o^z
Game
gmrust- Game mode Survival as standard in Rust.
mp1- Max players Slot count is 1.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Protocol 2634: join only if your game matches this version.
cs167231- Build Build 167231.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code missing.
Mods and access
^o- Oxide Oxide (uMod) provides the plugin framework here.
^z- Modded Plugins or settings alter the game, so it appears under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.