MonkeyCode Test Server
212.107.28.57:28015 checked 25d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
What is the rank of MonkeyCode Test Server?
In the top – of all ranked servers, MonkeyCode Test Server is #15,391 on player hours for the last seven days.
Is MonkeyCode Test Server busy?
The server MonkeyCode Test Server is currently offline; it was last seen 25 days 1 hours ago.
Server Tags
MonkeyCode Test Server tags: what do they indicate?
The game's server browser reads these tags from MonkeyCode Test Server: gmrust (Game mode): Standard survival gameplay; mp10 (Max players): Slots: 10; ts8 (Group limit): Default team size: 8; v2633 (Protocol): Your game must be on protocol 2633 to connect; cs162929 (Build): Game build number: 162929; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code not set; ^o (Oxide): Uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it appears under Modded. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
Which lists and filters on BestRustServers.xyz contain MonkeyCode Test Server?
The BestRustServers.xyz lists that include MonkeyCode Test Server are: Best modded Rust servers. On the server list, the filters that bring it up are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server Overview
MonkeyCode Test Server Rust version: which one?
On Linux, MonkeyCode Test Server runs Rust network protocol 2633 and build 162929. Joining requires the same protocol; Steam updates your game for you.
MonkeyCode Test Server uptime and reliability: what are they?
Last seen 25 days 1 hours ago, MonkeyCode Test Server is currently offline. It was up 0% of the time over the last 7 full days, 0 of 168 hours. On 16 September 2026, BestRustServers.xyz saw it for the first time.
Where can MonkeyCode Test Server be found?
No region is published by MonkeyCode Test Server. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. 212.107.28.57:28015 is its address.
Rules & Map
Which map is used on MonkeyCode Test Server?
Generated by the game, the map on MonkeyCode Test Server is procedural.
What rules and configuration does MonkeyCode Test Server have?
A gather rate is not given in the name MonkeyCode Test Server. With no stated limit, groups default to 8 players. Listed as survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so it appears under Modded. Oxide plugins are used. VAC protection is on.
Wipe Information
When does MonkeyCode Test Server wipe?
Too few wipes are on record for MonkeyCode Test Server to reveal its rhythm. A force wipe, next on Thursday 5 November at 19:00 UTC, takes every Rust server with it. The world in play was made 40 days 18 hours.
Connect
MonkeyCode Test Server joining: how is it done?
Use the F1 console: client.connect 212.107.28.57:28015. Launch Rust on this page does the same by opening Rust through Steam and connecting.
Server tags
Published as mp10,ptrak,$r?,v2633,gmrust,cs162929,ts8,^o^z
Game
gmrust- Game mode Standard survival gameplay.
mp10- Max players Slots: 10.
ts8- Group limit Default team size: 8.
v2633- Protocol Your game must be on protocol 2633 to connect.
cs162929- Build Game build number: 162929.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code not set.
Mods and access
^o- Oxide Uses Oxide (uMod) for plugins.
^z- Modded Plugins or settings alter the game, so it appears under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.