MonkeyCode Test Server
212.107.29.70:28015 checked 26d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
Where does MonkeyCode Test Server sit in the rankings?
Rank #15,427 over the last seven days in player hours: MonkeyCode Test Server, inside the top – of ranked servers.
Is MonkeyCode Test Server busy?
MonkeyCode Test Server is not online at the moment; its last appearance was 26 days 4 hours ago.
Server Tags
MonkeyCode Test Server tags: what do they indicate?
Read by the game's server browser, the tags MonkeyCode Test Server publishes are: gmrust (Game mode): Survival as standard in Rust; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default is 8 per team; v2633 (Protocol): Protocol 2633: join only if your game matches this version; cs162929 (Build): Running build 162929; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code missing; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Under Modded, because plugins or settings modify play. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
Where does MonkeyCode Test Server appear in BestRustServers.xyz lists and filters?
These BestRustServers.xyz lists include MonkeyCode Test Server: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server Details
MonkeyCode Test Server Rust version: which one?
On Linux, MonkeyCode Test Server runs Rust network protocol 2633 and build 162929. Your game has to match the protocol to connect; Steam takes care of updating it.
How reliable is MonkeyCode Test Server and is it online?
Offline now for MonkeyCode Test Server, last seen 26 days 4 hours ago. Over the past 7 full days, it was online 0 of 168 hours, 0% of the time. It was first seen by BestRustServers.xyz on 14 September 2026.
MonkeyCode Test Server location: where is it?
There is no region published by MonkeyCode Test Server. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. You can reach it at 212.107.29.70:28015.
Rules and Settings
What is the map on MonkeyCode Test Server?
Generated by the game, the map on MonkeyCode Test Server is procedural.
What are the settings and rules for MonkeyCode Test Server?
The name MonkeyCode Test Server carries no gather multiplier. No group limit is stated; the game's default of 8 players applies. Listed as survival, gather, build, raid: the standard game. Raids and PvP are on. Plugins or settings change the game, so it appears under Modded. Plugins in use: Oxide. The server has VAC on.
Wipe Schedule
MonkeyCode Test Server wipe schedule: what does it show?
The record holds too few wipes for MonkeyCode Test Server to show a rhythm. On Thursday 5 November at 19:00 UTC the next force wipe arrives, when all Rust servers wipe. The world in play was made 40 days 8 hours.
How to Join
How can I connect to MonkeyCode Test Server?
Enter client.connect 212.107.29.70:28015 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect.
Server tags
Published as mp10,ptrak,$r?,v2633,gmrust,cs162929,ts8,^o^z
Game
gmrust- Game mode Survival as standard in Rust.
mp10- Max players Slots: 10.
ts8- Group limit The game default is 8 per team.
v2633- Protocol Protocol 2633: join only if your game matches this version.
cs162929- Build Running build 162929.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code missing.
Mods and access
^o- Oxide Oxide (uMod) provides the plugin framework here.
^z- Modded Under Modded, because plugins or settings modify play.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.