4Netplayers-5400HalleinGoesRust
213.202.203.53:28015 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 20% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 3 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 25 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 17:29 UTC 6d ago | 3 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
What is the rank of 4Netplayers-5400HalleinGoesRust?
Rank #4,414 over the last seven days in player hours: 4Netplayers-5400HalleinGoesRust, inside the top 20% of ranked servers.
How many players are on 4Netplayers-5400HalleinGoesRust?
4Netplayers-5400HalleinGoesRust: 0 players now, with 10 slots available. The average player count over the last seven days is 1, with a peak of 4. The busiest time in the last 48 hours was 16:00 UTC, when the average player count was 4.
Server Tags
What is the meaning of the tags on 4Netplayers-5400HalleinGoesRust?
Read by the game's server browser, the tags 4Netplayers-5400HalleinGoesRust publishes are: gmvanilla (Game mode): Survival, vanilla style; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167781 (Build): Build 167781; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): No region code listed; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it appears under Modded. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
Where does 4Netplayers-5400HalleinGoesRust appear in BestRustServers.xyz lists and filters?
These BestRustServers.xyz lists include 4Netplayers-5400HalleinGoesRust: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Server Overview
What Rust version is 4Netplayers-5400HalleinGoesRust on?
On Linux, 4Netplayers-5400HalleinGoesRust runs Rust network protocol 2634 and build 167781. Your game has to match the protocol to connect; Steam takes care of updating it.
How smooth is the performance on 4Netplayers-5400HalleinGoesRust?
Over 48 hours, it averaged 30 server fps; the lowest was 27. It held up to 208,803 entities: everything from buildings to deployables in the world. The maximum memory used was 4,865 MB. A climbing entity count and low fps are felt by players as lag.
4Netplayers-5400HalleinGoesRust uptime and reliability: what are they?
4Netplayers-5400HalleinGoesRust is currently online. The uptime it reports shows a restart roughly 4 hours ago. Over the past 7 full days, it was online 71 of 168 hours, 42% of the time. The first time BestRustServers.xyz saw it was on 6 October 2026.
What is the location of 4Netplayers-5400HalleinGoesRust?
No region is published by 4Netplayers-5400HalleinGoesRust. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 213.202.203.53:28015.
Settings & Map
4Netplayers-5400HalleinGoesRust map: which one is it?
Generated by the game, the map on 4Netplayers-5400HalleinGoesRust is procedural, size 4,500, seed 1234567890. On RustMaps, from this page, the same size and seed show the same map.
What rules and configuration does 4Netplayers-5400HalleinGoesRust have?
The name 4Netplayers-5400HalleinGoesRust carries no gather multiplier. No group limit is stated; the game's default of 8 players applies. It runs survival, gather, build, raid: the standard game. Raids and PvP are on. The Modded section of the browser holds it: plugins or settings apply. Plugin count: Oxide. VAC: on.
Wipe Schedule
4Netplayers-5400HalleinGoesRust wipe schedule: what does it show?
Too few wipes are on record for 4Netplayers-5400HalleinGoesRust to reveal its rhythm. A force wipe, next on Thursday 5 November at 19:00 UTC, takes every Rust server with it. The current world has been running since 6 days 11 hours.
What happens on wipe day on 4Netplayers-5400HalleinGoesRust?
Across its recent wipes, the busiest point averaged 3 players. 25 hours into the latest wipe, the crowd reached its peak.
Connect
4Netplayers-5400HalleinGoesRust joining: how is it done?
Enter client.connect 213.202.203.53:28015 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect.
Server tags
Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z
Game
gmvanilla- Game mode Survival, vanilla style.
mp10- Max players The server has 10 slots.
ts8- Group limit Default team size: 8.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs167781- Build Build 167781.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code No region code listed.
Mods and access
^o- Oxide Oxide (uMod) provides the plugin framework here.
^z- Modded Plugins or settings alter the game, so it appears under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.