Dannabell@4Netplayers
213.202.205.23:21300 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 19% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 21d 5h. The force wipe · high confidence
- wipe-day peak
- 1 players, last three wipes
Coming wipes
- 21d 5hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:31 UTCFW 13d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
What is the rank of Dannabell@4Netplayers?
In the top 19% of all ranked servers, Dannabell@4Netplayers is #4,283 on player hours for the last seven days.
What is the player count on Dannabell@4Netplayers?
0 of 10 slots are filled on Dannabell@4Netplayers at the moment. Averaged across the last seven days: 0 players, peaking at 1. In the last 48 hours, 17:00 UTC saw the highest activity, with an average of 1 players.
Tags and Filters
Dannabell@4Netplayers tags: what do they indicate?
For Dannabell@4Netplayers, the game's server browser reads the following tags: gmvanilla (Game mode): Survival in vanilla mode; mp10 (Max players): The server has 10 slots; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs167781 (Build): Game build number: 167781; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): No region code listed; ^o (Oxide): Uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it appears under Modded. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
Which lists and filters on BestRustServers.xyz contain Dannabell@4Netplayers?
The BestRustServers.xyz lists that include Dannabell@4Netplayers are: Best modded Rust servers. These filters on the server list display it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Overview
Dannabell@4Netplayers Rust version: which one?
The combination is Rust network protocol 2634 and build 167781 on Linux for Dannabell@4Netplayers. Joining requires the same protocol; Steam updates your game for you.
Dannabell@4Netplayers performance: is it smooth?
For the past 48 hours, server fps averaged 30, never dropping below 25. Buildings, deployables and the rest of the world accounted for up to 147,618 entities. Memory use peaked at 3,797 MB. What players experience as lag is low fps combined with a rising entity count.
How reliable is Dannabell@4Netplayers and is it online?
Dannabell@4Netplayers is currently online. The uptime it reports shows a restart roughly 7 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. On 13 September 2026, BestRustServers.xyz saw it for the first time.
Where can Dannabell@4Netplayers be found?
No region is published by Dannabell@4Netplayers. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. 213.202.205.23:21300 is its address.
Settings & Map
Dannabell@4Netplayers map: which one is it?
On Dannabell@4Netplayers, the map is procedural, size 5,000 with seed 523218427, generated by the game. On RustMaps, from this page, the same size and seed show the same map.
What rules and configuration does Dannabell@4Netplayers have?
A gather rate is not given in the name Dannabell@4Netplayers. The default cap of 8 players per group is in force. It runs survival, gather, build, raid: the standard game. Player combat and raiding are enabled. Listed as Modded in the browser: the game is changed by plugins or settings. Oxide plugins are used. VAC: on.
Wipe Schedule
On what schedule does Dannabell@4Netplayers wipe?
Once a month Dannabell@4Netplayers wipes, with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Its world dates from 13 days 18 hours.
On Dannabell@4Netplayers, what occurs on wipe day?
Across its recent wipes, the busiest point averaged 1 players. 1 hours after the latest wipe, the crowd hit its peak.
Connect
Dannabell@4Netplayers joining: how is it done?
Use the F1 console: client.connect 213.202.205.23:21300. Launch Rust on this page does the same by opening Rust through Steam and connecting.
Server tags
Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z
Game
gmvanilla- Game mode Survival in vanilla mode.
mp10- Max players The server has 10 slots.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Protocol 2634: join only if your game matches this version.
cs167781- Build Game build number: 167781.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code No region code listed.
Mods and access
^o- Oxide Uses Oxide (uMod) for plugins.
^z- Modded Plugins or settings alter the game, so it appears under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.