4Netplayers Rust Server von David
213.202.205.63:28015 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 31% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 0.7 days between real wipes
- wipe-day peak
- 1 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 10:46 UTC 5d ago | 1 | – | running | 0 |
| Wed 7 Oct, 18:21 UTC 6d ago | 1 | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
4Netplayers Rust Server von David ranking: what position does it hold?
Over the last seven days, 4Netplayers Rust Server von David ranks #6,864 in player hours, which is in the top 31% of ranked servers.
What is the player count on 4Netplayers Rust Server von David?
The current player count for 4Netplayers Rust Server von David is 0, out of 10 slots. The seven-day average player count stands at 0, and the highest point was 1.
Tags and Filters
How should the tags on 4Netplayers Rust Server von David be interpreted?
For 4Netplayers Rust Server von David, the game's server browser reads the following tags: gmvanilla (Game mode): Vanilla survival gameplay; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167398 (Build): Build 167398; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): No region code listed; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded category applies; plugins or settings alter gameplay. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
4Netplayers Rust Server von David in BestRustServers.xyz lists and filters: which ones?
The BestRustServers.xyz lists that include 4Netplayers Rust Server von David are: Best modded Rust servers. These filters on the server list display it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Server Details
4Netplayers Rust Server von David Rust version: which one?
Rust network protocol 2634 and build 167398 on Linux is what 4Netplayers Rust Server von David uses. Your game has to match the protocol to connect; Steam takes care of updating it.
4Netplayers Rust Server von David performance: is it smooth?
For the past 48 hours, server fps averaged 30, never dropping below 25. The entity count reached 90,190, covering buildings, deployables and all other world objects. At its highest, memory usage was 3,110 MB. Players feel lag when fps is low and entity count climbs.
4Netplayers Rust Server von David uptime and reliability: what are they?
The server is online: 4Netplayers Rust Server von David. About 2 days 16 hours ago is when it last restarted, based on its uptime. Over the past 5 full days, it was online 120 of 120 hours, 100% of the time. It was first seen by BestRustServers.xyz on 7 October 2026.
Where can 4Netplayers Rust Server von David be found?
No region is given by 4Netplayers Rust Server von David. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. 213.202.205.63:28015 is its address.
Rules and Settings
Which map is used on 4Netplayers Rust Server von David?
On 4Netplayers Rust Server von David, the map is procedural, size 4,000 with seed 1234567890, generated by the game. View it on RustMaps from this page: identical size and seed produce an identical map.
What are the settings and rules for 4Netplayers Rust Server von David?
The name 4Netplayers Rust Server von David carries no gather multiplier. The default cap of 8 players per group is in force. Listed as survival, gather, build, raid: the standard game. Raids and PvP are on. Plugins or settings change the game, so it appears under Modded. Plugin count: Oxide. VAC protection is on.
Wipe Schedule
4Netplayers Rust Server von David wipe schedule: what does it show?
The record holds too few wipes for 4Netplayers Rust Server von David to show a rhythm. A force wipe, next on Thursday 5 November at 19:00 UTC, takes every Rust server with it. The world in play was made 5 days 12 hours.
What happens on wipe day on 4Netplayers Rust Server von David?
An average peak of 1 players was drawn by its recent wipes. 0 hours into the latest wipe, the crowd reached its peak.
Connect
What is the process to join 4Netplayers Rust Server von David?
Use the F1 console: client.connect 213.202.205.63:28015. Launch Rust on this page does the same by opening Rust through Steam and connecting.
Server tags
Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167398,ts8,^o^z
Game
gmvanilla- Game mode Vanilla survival gameplay.
mp10- Max players The server has 10 slots.
ts8- Group limit Default team size: 8.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs167398- Build Build 167398.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code No region code listed.
Mods and access
^o- Oxide Oxide (uMod) provides the plugin framework here.
^z- Modded The Modded category applies; plugins or settings alter gameplay.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.