[Uz/Ru/Kz] #2 UzRust - Classic
EA 213.230.109.15:28025 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 23% of all ranked servers, top 68% in EA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 15 October, 18:57 UTC, in 5h. Its biweekly schedule tag · low confidence
- usual gap
- 14.3 days between real wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 100% of its cycles kept half the crowd
Coming wipes
- 5hThu 15 Oct, 18:57 UTC
- 14d 5hThu 29 Oct, 18:57 UTC
- 21d 5hThu 5 Nov, 19:00 UTCFW
- 28d 5hThu 12 Nov, 18:57 UTC
- 42d 5hThu 26 Nov, 18:57 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:57 UTCFW 13d ago | 1 | – | running | 0 |
| Thu 17 Sep, 12:48 UTC 28d ago | 2 | held half | 14.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
What is the rank of [Uz/Ru/Kz] #2 UzRust - Classic?
In Asia, [Uz/Ru/Kz] #2 UzRust - Classic is #355; across all ranked servers, #5,139 on player hours over the last seven days, in the top 23%.
Is [Uz/Ru/Kz] #2 UzRust - Classic busy?
[Uz/Ru/Kz] #2 UzRust - Classic: 0 players now, with 100 slots available. The seven-day average player count stands at 0, and the highest point was 3. In the last 48 hours, 19:00 UTC saw the highest activity, with an average of 2 players.
Tags & Lists
[Uz/Ru/Kz] #2 UzRust - Classic tags: what do they indicate?
The game's server browser reads these tags from [Uz/Ru/Kz] #2 UzRust - Classic: gmrust (Game mode): Standard survival gameplay; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams are limited to 8, the default; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs167781 (Build): Build 167781; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code missing; ^b (Biweekly): Two-week wipe cycle; ^v (Vanilla): No changed rates, kits or rules—the game as shipped; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; EA (East Asia): Server browser category: East Asia. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
Where does [Uz/Ru/Kz] #2 UzRust - Classic appear in BestRustServers.xyz lists and filters?
These BestRustServers.xyz lists include [Uz/Ru/Kz] #2 UzRust - Classic: Best modded Rust servers. It appears under these filters on the server list: Region: Asia; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Server Details
[Uz/Ru/Kz] #2 UzRust - Classic Rust version: which one?
On Windows, [Uz/Ru/Kz] #2 UzRust - Classic runs Rust network protocol 2634 and build 167781. Your game has to match the protocol to connect; Steam takes care of updating it.
Is the performance on [Uz/Ru/Kz] #2 UzRust - Classic smooth?
Over 48 hours, it averaged 196 server fps; the lowest was 47. Buildings, deployables and the rest of the world accounted for up to 45,509 entities. The maximum memory used was 2,373 MB. A climbing entity count and low fps are felt by players as lag.
How reliable is [Uz/Ru/Kz] #2 UzRust - Classic and is it online?
The server is online: [Uz/Ru/Kz] #2 UzRust - Classic. According to its reported uptime, the last restart was about 11 hours ago. Over the past 7 full days, it was online 168 of 168 hours, 100% of the time. It was first seen by BestRustServers.xyz on 13 September 2026.
[Uz/Ru/Kz] #2 UzRust - Classic location: where is it?
In Asia, [Uz/Ru/Kz] #2 UzRust - Classic lists itself with its EA tag. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 213.230.109.15:28025.
Settings & Map
Which map is used on [Uz/Ru/Kz] #2 UzRust - Classic?
Generated by the game, the map on [Uz/Ru/Kz] #2 UzRust - Classic is procedural, size 3,000, seed 1974910435. On RustMaps, from this page, the same size and seed show the same map.
What are the settings and rules for [Uz/Ru/Kz] #2 UzRust - Classic?
No gather rate appears in the name of [Uz/Ru/Kz] #2 UzRust - Classic. No group limit is stated; the game's default of 8 players applies. Listed as survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so it appears under Modded. Oxide plugins are used. Self-described as vanilla: no changed rates, kits or rules—the game as shipped. VAC protection is on.
Wipe Schedule
On what schedule does [Uz/Ru/Kz] #2 UzRust - Classic wipe?
The prediction for [Uz/Ru/Kz] #2 UzRust - Classic follows its tag, since too few wipes are on record to confirm its schedule. Thursday 15 October at 18:57 UTC is when the next wipe is due. The current world has been running since 13 days 18 hours. The tags list a wipe every two weeks.
What happens on wipe day on [Uz/Ru/Kz] #2 UzRust - Classic?
The average busiest point of its recent wipes was 2 players. 3 hours into the latest wipe, the crowd reached its peak. The crowd held above half the peak until the next wipe in 100% of recent wipes.
Join Server
[Uz/Ru/Kz] #2 UzRust - Classic joining: how is it done?
Enter client.connect 213.230.109.15:28025 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect. You can find its website at https://uzrust.uz.
Server tags
Published as mp100,ptrak,$r?,v2634,^b,^v,EA,gmrust,cs167781,ts8,^o^z
Game
gmrust- Game mode Standard survival gameplay.
mp100- Max players Slots: 100.
ts8- Group limit Teams are limited to 8, the default.
v2634- Protocol Protocol 2634: join only if your game matches this version.
cs167781- Build Build 167781.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code missing.
Wipe schedule
^b- Biweekly Two-week wipe cycle.
Difficulty
^v- Vanilla No changed rates, kits or rules—the game as shipped.
Mods and access
^o- Oxide Oxide (uMod) provides the plugin framework here.
^z- Modded Plugins or settings alter the game, so it appears under Modded.
Region
EA- East Asia Server browser category: East Asia.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.