Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree
216.105.171.155:28015 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 21% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 1.4 days between real wipes
- wipe-day peak
- 5 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 03:12 UTC 11d ago | 5 | – | running | 2 |
| Thu 1 Oct, 18:18 UTCFW 13d ago | 5 | – | 1.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
What is the rank of Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree?
Rank #4,562 over the last seven days in player hours: Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree, inside the top 21% of ranked servers.
How many players are on Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree?
Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree: 0 players now, with 30 slots available. The average player count over the last seven days is 0, with a peak of 4. Over the last 48 hours, the peak hour was 23:00 UTC, averaging 1 players.
Server Tags
How should the tags on Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree be interpreted?
For Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree, the game's server browser reads the following tags: gmrust (Game mode): Standard survival gameplay; mp30 (Max players): Slots: 30; ts10 (Group limit): 10 is the largest team allowed; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs167398 (Build): Build 167398; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): No region code listed; ^o (Oxide): Uses Oxide (uMod) for plugins; ^z (Modded): Under Modded, because plugins or settings modify play. Current players, queue and world creation time come from the tags and appear at the top of this page.
Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree in BestRustServers.xyz lists and filters: which ones?
The BestRustServers.xyz lists that include Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree are: Rust servers with 2x gather rate and Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 2x.
Server Overview
What Rust version is Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree on?
Rust network protocol 2634 and build 167398 on Windows is what Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree uses. Steam updates your game automatically, but it needs to match the protocol to join.
How smooth is the performance on Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree?
Over 48 hours, it averaged 108 server fps; the lowest was 92. It held up to 109,604 entities: everything from buildings to deployables in the world. Memory use peaked at 2,832 MB. Players feel lag when fps is low and entity count climbs.
How reliable is Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree and is it online?
Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree is currently online. The uptime it reports shows a restart roughly 16 hours ago. It was up 86% of the time over the last 7 full days, 144 of 168 hours. It was first seen by BestRustServers.xyz on 13 September 2026.
What is the location of Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree?
No region is given by Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. You can reach it at 216.105.171.155:28015.
Rules and Settings
What is the map on Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree?
A procedural map of size 4,000 and seed 170709633 is what Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree runs, generated by the game. View it on RustMaps from this page: identical size and seed produce an identical map.
What rules and configuration does Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree have?
2x gather: that is the rate Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree states in its name. No more than 10 players to a group. It runs survival, gather, build, raid: the standard game. Raids and PvP are on. Listed as Modded in the browser: the game is changed by plugins or settings. Plugin count: Oxide. VAC: on.
Wipe Schedule
On what schedule does Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree wipe?
Too few wipes are on record for Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree to reveal its rhythm. The monthly force wipe applies to every Rust server, and the next is on Thursday 5 November at 19:00 UTC. The world in play was made 11 days 21 hours.
What happens on wipe day on Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree?
An average peak of 5 players was drawn by its recent wipes. 0 hours into the latest wipe, the crowd reached its peak.
How to Join
How can I connect to Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree?
To connect, type client.connect 216.105.171.155:28015 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you.
Server tags
Published as mp30,ptrak,$r?,v2634,gmrust,cs167398,ts10,^o^z
Game
gmrust- Game mode Standard survival gameplay.
mp30- Max players Slots: 30.
ts10- Group limit 10 is the largest team allowed.
v2634- Protocol Protocol 2634: join only if your game matches this version.
cs167398- Build Build 167398.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code No region code listed.
Mods and access
^o- Oxide Uses Oxide (uMod) for plugins.
^z- Modded Under Modded, because plugins or settings modify play.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.